My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Balloon Executioner Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Balloon Little Prince
Zap
Inferno Tower Balloon Little Prince
Barbarian Barrel
Knight Inferno Tower Executioner Little Prince
The Log
Little Prince
Earthquake
Inferno Tower
Arrows
Little Prince
Royal Delivery
Knight Balloon Executioner Little Prince
Fireball
Inferno Tower Balloon Executioner Little Prince
Poison
Inferno Tower Balloon Executioner Little Prince
Lightning
Knight Inferno Tower Balloon Executioner Little Prince
Rocket
Inferno Tower Balloon Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Knight Little Prince Giant Inferno Tower Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Knight Little Prince

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Knight Giant Executioner Little Prince
Arrows
Giant Balloon Knight
Knight
Balloon Executioner Giant Snowball Arrows Little Prince
Giant
Arrows Giant Snowball Balloon Executioner Little Prince
Inferno Tower
Balloon
Giant Snowball Arrows Knight Giant Executioner Little Prince
Executioner
Knight Giant Snowball Giant Balloon
Little Prince
Giant Snowball Knight Giant Balloon

Defense Synergies 3 7

Giant Snowball
Knight Inferno Tower Executioner Little Prince
Arrows
Knight Inferno Tower Little Prince
Knight
Inferno Tower Executioner Little Prince Giant Snowball Arrows
Giant
Inferno Tower
Knight Giant Snowball Arrows
Balloon
Executioner
Knight Giant Snowball
Little Prince
Knight Giant Snowball Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Executioner
Inferno Tower Knight Executioner
Inferno Tower Giant Snowball Knight Executioner
Inferno Tower Knight
Arrows
Arrows Giant Snowball Executioner
Giant Snowball Inferno Tower Arrows Executioner Little Prince
Arrows Inferno Tower
Inferno Tower
Knight Giant Snowball Inferno Tower Little Prince
Executioner Giant Snowball Arrows Knight
Arrows Inferno Tower Executioner Giant Snowball
Inferno Tower Giant Snowball Knight
Executioner Giant Snowball Arrows
Inferno Tower Knight
Inferno Tower Giant Snowball
Arrows Knight Inferno Tower Executioner
Arrows Giant Snowball Knight Executioner Little Prince
Giant Snowball Arrows Executioner Knight Little Prince
Inferno Tower
Giant Snowball Arrows Knight Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Inferno Tower
Giant Snowball Arrows Knight Executioner
Knight Inferno Tower
Knight Inferno Tower
Inferno Tower Knight Executioner
Arrows Executioner Giant Snowball
Knight Inferno Tower
Inferno Tower Knight
Giant Snowball Knight Inferno Tower
Inferno Tower
Knight Inferno Tower
Giant Snowball Arrows
Knight Inferno Tower Executioner
Executioner
Inferno Tower Knight Executioner Little Prince
Arrows Executioner Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Giant Snowball Executioner
Arrows
Arrows Knight
Executioner Giant Snowball Arrows
Arrows Executioner Giant Snowball
Arrows Executioner
Arrows Giant Snowball Executioner
Arrows Giant Snowball
Giant Snowball
Arrows Knight
Giant Snowball Arrows Executioner
Giant Snowball Knight Executioner
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Executioner
Arrows Executioner
Giant Snowball Arrows
Giant Snowball Arrows Executioner
Giant Snowball Arrows Little Prince
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Executioner Little Prince
Arrows Giant Snowball Executioner
Giant Snowball Arrows
Arrows
Giant Snowball Arrows Executioner Little Prince
Giant Snowball
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Executioner
Arrows
Knight Executioner
Arrows Giant Snowball Executioner
Giant Snowball Arrows
Executioner
Giant Snowball
Giant Snowball Executioner
Giant Snowball Executioner Little Prince

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