My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Rascals Dark Prince Witch Cannon Cart Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Dark Prince Cannon Cart Inferno Dragon
Giant Snowball
Skeletons Skeleton Barrel Witch Inferno Dragon
Zap
Skeletons Skeleton Barrel Dark Prince Witch Cannon Cart Inferno Dragon
Barbarian Barrel
Skeletons Skeleton Barrel Rascals Dark Prince Witch Cannon Cart
The Log
Skeletons Skeleton Barrel Rascals Dark Prince Witch Cannon Cart
Earthquake
Skeletons Witch
Arrows
Skeletons Skeleton Barrel Rascals Witch
Royal Delivery
Skeletons Skeleton Barrel Rascals Dark Prince Witch Cannon Cart Inferno Dragon
Fireball
Skeleton Barrel Rascals Witch Cannon Cart Inferno Dragon
Poison
Skeleton Barrel Rascals Witch
Lightning
Dark Prince Witch Cannon Cart Inferno Dragon
Rocket
Rascals Witch Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Barrel Earthquake Dark Prince Inferno Dragon Rascals Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Skeleton Barrel Earthquake Dark Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Rascals Dark Prince Witch Cannon Cart Inferno Dragon
Rascals
Skeleton Barrel Dark Prince Cannon Cart
Earthquake
Dark Prince
Dark Prince
Skeleton Barrel Rascals Earthquake Witch
Witch
Skeleton Barrel Dark Prince Cannon Cart
Cannon Cart
Skeleton Barrel Rascals Witch
Inferno Dragon
Skeleton Barrel

Defense Synergies 0 9

Skeletons
Earthquake Dark Prince Witch Cannon Cart Inferno Dragon
Skeleton Barrel
Rascals
Cannon Cart
Earthquake
Skeletons
Dark Prince
Skeletons Witch Cannon Cart
Witch
Skeletons Dark Prince Cannon Cart
Cannon Cart
Skeletons Rascals Dark Prince Witch
Inferno Dragon
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Skeleton Barrel
Inferno Dragon Skeletons Rascals Dark Prince Witch Cannon Cart
Witch Skeletons Rascals Dark Prince Cannon Cart Inferno Dragon
Witch Inferno Dragon Skeletons Rascals Dark Prince Cannon Cart
Earthquake Dark Prince
Skeletons Rascals Earthquake Dark Prince Cannon Cart
Inferno Dragon Rascals Witch
Earthquake Skeleton Barrel Rascals Cannon Cart
Witch Inferno Dragon Skeletons Rascals
Skeletons Rascals Dark Prince Cannon Cart
Witch Skeletons Rascals Earthquake Dark Prince Cannon Cart
Inferno Dragon Rascals Witch
Skeletons Rascals Earthquake Dark Prince Witch Cannon Cart
Rascals Earthquake Dark Prince Witch Cannon Cart
Inferno Dragon Rascals Cannon Cart
Rascals Inferno Dragon
Skeletons Rascals Dark Prince Witch Cannon Cart
Rascals Dark Prince Witch Cannon Cart
Earthquake Witch Rascals Dark Prince Cannon Cart Inferno Dragon
Cannon Cart Inferno Dragon
Rascals Dark Prince Earthquake Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Dark Prince Witch Cannon Cart
Skeleton Barrel Cannon Cart Inferno Dragon
Skeletons Rascals Dark Prince Witch Cannon Cart
Dark Prince Rascals Cannon Cart
Skeletons Rascals Dark Prince Witch Cannon Cart Inferno Dragon
Skeletons Skeleton Barrel Rascals Witch
Rascals Dark Prince Skeletons Witch Cannon Cart
Rascals Dark Prince Cannon Cart Inferno Dragon
Skeletons Dark Prince Witch Cannon Cart Inferno Dragon
Witch Skeletons Inferno Dragon
Inferno Dragon Rascals Dark Prince Witch Cannon Cart
Dark Prince
Rascals Dark Prince Cannon Cart Skeletons Witch
Rascals Witch Cannon Cart
Rascals Witch Skeletons Dark Prince Cannon Cart Inferno Dragon
Rascals Earthquake Dark Prince Witch Cannon Cart Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Rascals
Skeleton Barrel
Earthquake Skeleton Barrel Cannon Cart
Earthquake Cannon Cart Skeleton Barrel Rascals Dark Prince
Earthquake Dark Prince
Skeleton Barrel Witch
Earthquake Witch
Earthquake Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Earthquake Dark Prince Cannon Cart
Earthquake Skeleton Barrel Cannon Cart
Earthquake Skeleton Barrel Cannon Cart
Earthquake Skeleton Barrel Cannon Cart
Earthquake Skeleton Barrel Witch Cannon Cart
Earthquake Skeleton Barrel Cannon Cart
Earthquake
Skeleton Barrel Earthquake Dark Prince
Skeleton Barrel Earthquake Witch
Earthquake
Earthquake Skeleton Barrel Cannon Cart
Earthquake Dark Prince Witch
Witch Inferno Dragon
Skeleton Barrel Earthquake Witch
Skeleton Barrel Witch
Skeleton Barrel
Witch
Skeleton Barrel Witch
Earthquake
Earthquake
Skeleton Barrel Earthquake Dark Prince Witch Cannon Cart
Witch
Rascals Dark Prince Cannon Cart
Skeleton Barrel Earthquake
Dark Prince Cannon Cart
Rascals Witch
Witch
Skeleton Barrel Dark Prince Witch Cannon Cart

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