My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Clone Little Prince
Zap
Skeleton Barrel Firecracker Clone Little Prince
Barbarian Barrel
Skeleton Barrel Firecracker Clone Giant Skeleton Little Prince
The Log
Skeleton Barrel Firecracker Mini P.E.K.K.A Clone Giant Skeleton Little Prince
Earthquake
Firecracker Clone
Arrows
Skeleton Barrel Firecracker Clone Little Prince
Royal Delivery
Skeleton Barrel Firecracker Mini P.E.K.K.A Clone Giant Skeleton Little Prince
Fireball
Skeleton Barrel Firecracker Clone Little Prince
Poison
Skeleton Barrel Firecracker Clone Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Barrel Firecracker Clone Little Prince Mini P.E.K.K.A Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Skeleton Barrel Firecracker

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Clone Mini P.E.K.K.A Mirror Giant Skeleton
Firecracker
Skeleton Barrel Mini P.E.K.K.A Mirror Giant Skeleton
Mini P.E.K.K.A
Skeleton Barrel Firecracker Mirror Giant Skeleton The Log Little Prince
Mirror
The Log Skeleton Barrel Firecracker Mini P.E.K.K.A Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton
Giant Skeleton
Clone Skeleton Barrel Firecracker Mini P.E.K.K.A Mirror The Log
The Log
Mirror Mini P.E.K.K.A Giant Skeleton Little Prince
Little Prince
Mini P.E.K.K.A The Log

Defense Synergies 2 8

Skeleton Barrel
Firecracker
The Log Mini P.E.K.K.A Mirror Giant Skeleton
Mini P.E.K.K.A
The Log Firecracker Mirror
Mirror
Firecracker Mini P.E.K.K.A The Log
Clone
Giant Skeleton
Firecracker The Log Little Prince
The Log
Firecracker Mini P.E.K.K.A Mirror Giant Skeleton Little Prince
Little Prince
Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log
Mini P.E.K.K.A Firecracker The Log
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Firecracker
Firecracker Mini P.E.K.K.A Giant Skeleton The Log
The Log Firecracker
Firecracker Little Prince
Skeleton Barrel Giant Skeleton The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Giant Skeleton Little Prince
Firecracker Giant Skeleton The Log
Firecracker
Mini P.E.K.K.A Giant Skeleton The Log
Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A
Firecracker The Log Little Prince
The Log Firecracker Giant Skeleton Little Prince
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Giant Skeleton The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton
Skeleton Barrel Firecracker Mini P.E.K.K.A The Log
Giant Skeleton Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton Mini P.E.K.K.A
Firecracker Skeleton Barrel
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton
Firecracker
Firecracker Mini P.E.K.K.A Giant Skeleton The Log Little Prince
Firecracker Mini P.E.K.K.A Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Giant Skeleton The Log
Firecracker Skeleton Barrel The Log
Skeleton Barrel Giant Skeleton The Log
Skeleton Barrel Firecracker Giant Skeleton The Log
Firecracker The Log
Firecracker Skeleton Barrel
Firecracker The Log
The Log Skeleton Barrel Firecracker
The Log Skeleton Barrel Firecracker
Mini P.E.K.K.A
Firecracker Skeleton Barrel The Log
Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Mini P.E.K.K.A
Skeleton Barrel Firecracker Mini P.E.K.K.A The Log
Skeleton Barrel Firecracker The Log Little Prince
Giant Skeleton The Log
The Log
Skeleton Barrel The Log
Firecracker The Log Little Prince
Firecracker The Log Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Firecracker The Log
Firecracker Little Prince
Skeleton Barrel Firecracker
Mini P.E.K.K.A
The Log
Firecracker
Giant Skeleton
Firecracker The Log
Skeleton Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Skeleton Barrel Firecracker
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log
Firecracker
Skeleton Barrel Firecracker Giant Skeleton The Log Little Prince

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