My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Cannon Skeleton Barrel
Zap
Bats Cannon Skeleton Barrel
Barbarian Barrel
Knight Cannon Skeleton Barrel Ice Wizard Electro Wizard
The Log
Cannon Skeleton Barrel
Earthquake
Cannon
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Knight Skeleton Barrel Ice Wizard Electro Wizard
Fireball
Cannon Skeleton Barrel Ice Wizard Electro Wizard
Poison
Bats Cannon Skeleton Barrel Ice Wizard Electro Wizard
Lightning
Knight Cannon Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Knight Cannon Skeleton Barrel Ice Wizard Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Knight Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Barbarian Barrel
Knight
Bats Skeleton Barrel Barbarian Barrel Poison Ice Wizard Electro Wizard
Cannon
Skeleton Barrel
Bats Knight Poison
Barbarian Barrel
Bats Knight Ice Wizard
Poison
Knight Skeleton Barrel
Ice Wizard
Knight Barbarian Barrel
Electro Wizard
Knight

Defense Synergies 4 15

Bats
Knight Cannon Barbarian Barrel Ice Wizard Electro Wizard
Knight
Bats Cannon Ice Wizard Electro Wizard Barbarian Barrel Poison
Cannon
Knight Bats Barbarian Barrel Poison Ice Wizard Electro Wizard
Skeleton Barrel
Barbarian Barrel
Bats Knight Cannon Poison Ice Wizard Electro Wizard
Poison
Knight Cannon Barbarian Barrel Ice Wizard Electro Wizard
Ice Wizard
Knight Bats Cannon Barbarian Barrel Poison
Electro Wizard
Knight Bats Cannon Barbarian Barrel Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Skeleton Barrel Barbarian Barrel Electro Wizard
Bats Knight Cannon Ice Wizard Electro Wizard
Cannon Bats Knight Ice Wizard Electro Wizard
Cannon Bats Knight Ice Wizard Electro Wizard
Barbarian Barrel Poison
Barbarian Barrel Bats Cannon Ice Wizard Electro Wizard
Bats Electro Wizard Cannon Poison Ice Wizard
Cannon Skeleton Barrel Barbarian Barrel Poison Electro Wizard
Cannon Ice Wizard
Knight Cannon Barbarian Barrel Ice Wizard Electro Wizard
Bats Poison Ice Wizard Electro Wizard Knight Cannon Barbarian Barrel
Bats Poison Ice Wizard Electro Wizard
Cannon Bats Knight Ice Wizard Electro Wizard
Bats Cannon Barbarian Barrel Poison Electro Wizard
Knight Cannon Electro Wizard
Cannon Electro Wizard
Bats Knight Cannon Poison Electro Wizard
Cannon Bats Knight Barbarian Barrel Ice Wizard Electro Wizard
Barbarian Barrel Poison Bats Knight Cannon Ice Wizard Electro Wizard
Cannon Electro Wizard
Bats Knight Cannon Barbarian Barrel Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Electro Wizard
Poison Electro Wizard Knight Skeleton Barrel Barbarian Barrel
Bats Knight Electro Wizard
Bats Knight Barbarian Barrel Electro Wizard
Knight Cannon
Poison Bats Skeleton Barrel Ice Wizard Electro Wizard
Bats Knight Ice Wizard Electro Wizard
Knight
Electro Wizard Bats Knight Barbarian Barrel Poison
Cannon
Bats Knight
Poison Electro Wizard
Knight Cannon
Cannon
Electro Wizard Bats Knight Barbarian Barrel Poison
Bats Poison Cannon Barbarian Barrel Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Knight Barbarian Barrel
Poison Skeleton Barrel Barbarian Barrel Ice Wizard Electro Wizard
Skeleton Barrel Barbarian Barrel Poison
Knight Skeleton Barrel Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Bats Skeleton Barrel Ice Wizard
Poison
Poison Skeleton Barrel Barbarian Barrel Ice Wizard
Poison Skeleton Barrel
Bats Poison Electro Wizard
Poison Knight Skeleton Barrel Barbarian Barrel Electro Wizard
Poison
Poison Knight Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel Poison
Skeleton Barrel Barbarian Barrel Poison
Skeleton Barrel Barbarian Barrel Poison
Skeleton Barrel Barbarian Barrel Poison
Barbarian Barrel Poison
Bats
Skeleton Barrel Barbarian Barrel Poison Electro Wizard
Skeleton Barrel Barbarian Barrel Poison
Poison
Poison
Skeleton Barrel Barbarian Barrel Poison
Poison Barbarian Barrel Ice Wizard
Poison Skeleton Barrel Barbarian Barrel Ice Wizard Electro Wizard
Skeleton Barrel Poison
Poison Skeleton Barrel Barbarian Barrel
Poison Bats Ice Wizard Electro Wizard
Electro Wizard Bats Skeleton Barrel Poison
Poison
Poison Electro Wizard
Poison
Skeleton Barrel Electro Wizard Bats Barbarian Barrel
Poison Ice Wizard Electro Wizard
Barbarian Barrel
Poison Knight Electro Wizard
Skeleton Barrel Poison
Poison
Bats Poison Electro Wizard
Bats Poison Electro Wizard
Poison Skeleton Barrel Barbarian Barrel Electro Wizard

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