My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Wizard Baby Dragon Dark Prince Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Royal Recruits Dark Prince Sparky
Giant Snowball
Skeletons Royal Recruits Baby Dragon
Zap
Skeletons Dark Prince Sparky
Barbarian Barrel
Skeletons Elite Barbarians Royal Recruits Wizard Dark Prince Electro Wizard Sparky
The Log
Skeletons Elite Barbarians Royal Recruits Dark Prince Sparky
Earthquake
Skeletons
Arrows
Skeletons Royal Recruits
Royal Delivery
Skeletons Elite Barbarians Royal Recruits Wizard Baby Dragon Dark Prince Electro Wizard Sparky
Fireball
Elite Barbarians Wizard Baby Dragon Electro Wizard Sparky
Poison
Royal Recruits Wizard Electro Wizard Sparky
Lightning
Elite Barbarians Wizard Baby Dragon Dark Prince Electro Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Baby Dragon Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Baby Dragon Dark Prince Electro Wizard Wizard Elite Barbarians Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Baby Dragon Dark Prince Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Wizard Sparky
Royal Recruits
Electro Wizard
Wizard
Elite Barbarians Dark Prince Sparky
Baby Dragon
Dark Prince Electro Wizard Sparky
Dark Prince
Wizard Baby Dragon Electro Wizard Sparky
Electro Wizard
Royal Recruits Baby Dragon Dark Prince Sparky
Sparky
Elite Barbarians Wizard Baby Dragon Dark Prince Electro Wizard

Defense Synergies 1 11

Skeletons
Elite Barbarians Wizard Baby Dragon Dark Prince Electro Wizard Sparky
Elite Barbarians
Dark Prince Skeletons Wizard
Royal Recruits
Wizard
Skeletons Elite Barbarians Dark Prince Electro Wizard
Baby Dragon
Skeletons Dark Prince
Dark Prince
Elite Barbarians Skeletons Wizard Baby Dragon Electro Wizard
Electro Wizard
Skeletons Wizard Dark Prince
Sparky
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Baby Dragon Electro Wizard Sparky
Elite Barbarians Sparky Skeletons Royal Recruits Dark Prince Electro Wizard
Sparky Skeletons Elite Barbarians Royal Recruits Dark Prince Electro Wizard
Elite Barbarians Royal Recruits Sparky Skeletons Dark Prince Electro Wizard
Elite Barbarians Royal Recruits Dark Prince Sparky
Skeletons Baby Dragon Dark Prince Electro Wizard
Electro Wizard Wizard Baby Dragon
Royal Recruits Baby Dragon Electro Wizard Sparky
Sparky Skeletons Elite Barbarians Royal Recruits
Elite Barbarians Skeletons Royal Recruits Dark Prince Electro Wizard Sparky
Electro Wizard Skeletons Royal Recruits Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Electro Wizard
Royal Recruits Sparky Skeletons Elite Barbarians Wizard Dark Prince Electro Wizard
Wizard Sparky Royal Recruits Baby Dragon Dark Prince Electro Wizard
Elite Barbarians Royal Recruits Sparky Electro Wizard
Elite Barbarians Royal Recruits Electro Wizard Sparky
Wizard Sparky Skeletons Elite Barbarians Royal Recruits Dark Prince Electro Wizard
Elite Barbarians Royal Recruits Wizard Baby Dragon Dark Prince Electro Wizard
Wizard Baby Dragon Royal Recruits Dark Prince Electro Wizard
Sparky Elite Barbarians Royal Recruits Electro Wizard
Royal Recruits Wizard Dark Prince Elite Barbarians Baby Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Elite Barbarians Dark Prince Electro Wizard Sparky
Electro Wizard Elite Barbarians Wizard Baby Dragon
Royal Recruits Skeletons Elite Barbarians Dark Prince Electro Wizard Sparky
Royal Recruits Dark Prince Elite Barbarians Electro Wizard Sparky
Royal Recruits Skeletons Elite Barbarians Dark Prince Sparky
Wizard Skeletons Baby Dragon Electro Wizard
Royal Recruits Dark Prince Sparky Skeletons Elite Barbarians Electro Wizard
Elite Barbarians Royal Recruits Dark Prince Sparky
Royal Recruits Electro Wizard Skeletons Elite Barbarians Baby Dragon Dark Prince Sparky
Royal Recruits Skeletons Sparky
Elite Barbarians Royal Recruits Dark Prince Sparky
Royal Recruits Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Royal Recruits Dark Prince Skeletons Wizard Sparky
Royal Recruits Wizard Baby Dragon Sparky
Elite Barbarians Royal Recruits Electro Wizard Sparky Skeletons Baby Dragon Dark Prince
Elite Barbarians Royal Recruits Wizard Baby Dragon Dark Prince Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Baby Dragon Sparky
Baby Dragon Electro Wizard
Baby Dragon Sparky
Royal Recruits Dark Prince Sparky
Wizard Baby Dragon Dark Prince Sparky
Wizard Baby Dragon
Wizard Baby Dragon Sparky
Wizard Baby Dragon
Wizard
Elite Barbarians Electro Wizard Sparky
Royal Recruits Wizard Dark Prince Electro Wizard Sparky
Wizard Baby Dragon
Elite Barbarians Baby Dragon Sparky
Baby Dragon
Elite Barbarians Baby Dragon Sparky
Wizard Baby Dragon Sparky
Royal Recruits Wizard Baby Dragon Sparky
Sparky
Sparky
Wizard Baby Dragon Dark Prince Electro Wizard Sparky
Wizard Baby Dragon
Baby Dragon Sparky
Wizard
Sparky
Royal Recruits Baby Dragon
Wizard Baby Dragon Dark Prince Sparky
Wizard Baby Dragon Electro Wizard Sparky
Wizard Baby Dragon Sparky
Baby Dragon Sparky
Elite Barbarians Wizard Baby Dragon Electro Wizard Sparky
Electro Wizard Wizard
Elite Barbarians Sparky
Wizard Sparky
Electro Wizard Sparky
Sparky
Wizard Sparky
Electro Wizard Royal Recruits Dark Prince
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Dark Prince Electro Wizard Sparky
Wizard Baby Dragon
Sparky
Elite Barbarians Royal Recruits Dark Prince Sparky
Elite Barbarians Royal Recruits Baby Dragon Electro Wizard Sparky
Electro Wizard
Royal Recruits Baby Dragon Dark Prince Electro Wizard Sparky

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