My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Hogs
Giant Snowball
Skeletons Minions Royal Hogs
Zap
Skeletons Minions Firecracker Royal Hogs
Barbarian Barrel
Skeletons Firecracker Royal Hogs
The Log
Skeletons Firecracker Royal Hogs
Earthquake
Skeletons Firecracker Royal Hogs
Arrows
Skeletons Minions Firecracker Royal Hogs
Royal Delivery
Skeletons Minions Firecracker Royal Hogs
Fireball
Minions Firecracker Royal Hogs
Poison
Minions Firecracker Royal Hogs
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Minions Firecracker Golden Knight Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Minions

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Minions Royal Hogs The Log Mega Knight
Minions
Mega Knight Zap Firecracker Royal Hogs
Firecracker
Zap Minions Royal Hogs Mega Knight
Royal Hogs
Zap Minions Firecracker The Log Mega Knight
The Log
Zap Royal Hogs Mega Knight
Mega Knight
Minions Zap Firecracker Royal Hogs The Log
Golden Knight

Defense Synergies 2 16

Skeletons
Zap Minions Firecracker The Log
Zap
Mega Knight Skeletons Minions Firecracker The Log Golden Knight
Minions
Skeletons Zap Firecracker The Log Mega Knight Golden Knight
Firecracker
The Log Skeletons Zap Minions Mega Knight Golden Knight
Royal Hogs
The Log
Firecracker Skeletons Zap Minions Mega Knight Golden Knight
Mega Knight
Zap Minions Firecracker The Log
Golden Knight
Zap Minions Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker The Log Golden Knight
Skeletons Zap Minions Firecracker The Log Mega Knight
Mega Knight Skeletons Minions
Skeletons Minions Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Zap Minions Firecracker Mega Knight
Minions Zap Firecracker
Zap The Log Mega Knight Golden Knight
Skeletons Minions
Skeletons Firecracker Mega Knight
Minions Skeletons Zap Firecracker The Log Mega Knight
Minions Zap Firecracker
Mega Knight Skeletons Zap Minions The Log
Mega Knight Zap Minions Firecracker The Log Golden Knight
Mega Knight
Zap The Log Mega Knight
Mega Knight Skeletons Minions Firecracker
Mega Knight Zap Minions Firecracker The Log Golden Knight
Zap The Log Minions Firecracker Mega Knight
Mega Knight Minions Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Firecracker The Log Mega Knight
Mega Knight Skeletons Zap Minions The Log Golden Knight
Mega Knight Zap The Log
Skeletons Mega Knight
Firecracker Skeletons Zap Minions
Skeletons Minions
Mega Knight
Zap Mega Knight Skeletons Minions Firecracker The Log
Skeletons
Mega Knight Minions Golden Knight
Mega Knight Zap The Log
Mega Knight Skeletons Golden Knight
Firecracker Mega Knight
Skeletons Zap Minions Firecracker The Log Golden Knight
Minions Mega Knight Zap Firecracker The Log Golden Knight
Zap
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker Zap The Log Golden Knight
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap Minions
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker Golden Knight
Minions
Firecracker Zap The Log Golden Knight
Zap Firecracker
Firecracker The Log Golden Knight
Minions Firecracker
Zap Firecracker The Log
Zap Firecracker The Log Golden Knight
Firecracker The Log Mega Knight
Minions
Zap Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight Golden Knight
Minions The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Golden Knight
Zap The Log Mega Knight Golden Knight
Zap Firecracker The Log Golden Knight
Zap Firecracker
Zap Minions Firecracker
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Minions
Zap Firecracker
The Log
Firecracker Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Minions Firecracker The Log Golden Knight
Firecracker Zap
Zap Firecracker The Log Mega Knight Golden Knight
Firecracker Mega Knight

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