My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider Prince
Giant Snowball
Skeletons Minions Hog Rider
Zap
Skeletons Minions Firecracker Prince
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Hog Rider Prince
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Hog Rider Prince
Fireball
Minions Firecracker Hog Rider
Poison
Minions Firecracker
Lightning
Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Barbarian Barrel Minions Firecracker Hog Rider Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Barbarian Barrel Minions

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Prince Minions Barbarian Barrel Mega Knight
Minions
Hog Rider Mega Knight Zap Firecracker Barbarian Barrel Prince
Firecracker
Zap Hog Rider Minions Barbarian Barrel Prince Mega Knight
Hog Rider
Zap Minions Firecracker Barbarian Barrel Prince Mega Knight
Barbarian Barrel
Zap Minions Firecracker Hog Rider Prince Mega Knight
Prince
Zap Mega Knight Minions Firecracker Hog Rider Barbarian Barrel
Mega Knight
Minions Prince Zap Firecracker Hog Rider Barbarian Barrel

Defense Synergies 1 18

Skeletons
Zap Minions Firecracker Barbarian Barrel Prince
Zap
Mega Knight Skeletons Minions Firecracker Barbarian Barrel Prince
Minions
Skeletons Zap Firecracker Barbarian Barrel Prince Mega Knight
Firecracker
Skeletons Zap Minions Barbarian Barrel Prince Mega Knight
Hog Rider
Barbarian Barrel
Skeletons Zap Minions Firecracker Prince Mega Knight
Prince
Skeletons Zap Minions Firecracker Barbarian Barrel
Mega Knight
Zap Minions Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Barbarian Barrel
Skeletons Zap Minions Firecracker Prince Mega Knight
Prince Mega Knight Skeletons Minions
Prince Skeletons Minions Firecracker Mega Knight
Firecracker Barbarian Barrel Prince Mega Knight
Barbarian Barrel Skeletons Zap Minions Firecracker Mega Knight
Minions Zap Firecracker
Zap Barbarian Barrel Mega Knight
Skeletons Minions Prince
Skeletons Firecracker Barbarian Barrel Prince Mega Knight
Minions Skeletons Zap Firecracker Barbarian Barrel Mega Knight
Minions Zap Firecracker
Prince Mega Knight Skeletons Zap Minions
Mega Knight Zap Minions Firecracker Barbarian Barrel Prince
Prince Mega Knight
Zap Prince Mega Knight
Mega Knight Skeletons Minions Firecracker Prince
Mega Knight Zap Minions Firecracker Barbarian Barrel Prince
Zap Barbarian Barrel Minions Firecracker Mega Knight
Prince
Mega Knight Minions Firecracker Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Barbarian Barrel Prince
Zap Firecracker Barbarian Barrel Prince Mega Knight
Mega Knight Skeletons Zap Minions Prince
Prince Mega Knight Zap Barbarian Barrel
Skeletons Prince Mega Knight
Firecracker Skeletons Zap Minions
Prince Skeletons Minions
Mega Knight Prince
Zap Mega Knight Skeletons Minions Firecracker Barbarian Barrel Prince
Skeletons
Mega Knight Minions Prince
Mega Knight Zap Prince
Prince Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Zap Minions Firecracker Barbarian Barrel Prince
Minions Mega Knight Zap Firecracker Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Zap Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel Prince
Zap Firecracker Barbarian Barrel Mega Knight
Firecracker Zap Minions
Firecracker
Zap Firecracker Barbarian Barrel
Zap Firecracker
Minions Prince
Firecracker Zap Barbarian Barrel Prince
Zap Firecracker
Firecracker Barbarian Barrel
Minions Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel Prince
Zap Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel
Minions
Zap Firecracker Barbarian Barrel Prince Mega Knight
Zap Firecracker Barbarian Barrel Mega Knight
Minions Prince Mega Knight
Prince
Zap Barbarian Barrel
Zap Firecracker Barbarian Barrel Mega Knight
Firecracker Zap Barbarian Barrel
Zap Prince Mega Knight
Zap Firecracker Barbarian Barrel
Zap Firecracker
Zap Minions Firecracker
Zap Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker
Zap Minions Barbarian Barrel Prince
Zap Firecracker
Barbarian Barrel
Firecracker Prince Mega Knight
Zap Firecracker
Zap
Firecracker Prince Mega Knight
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker Barbarian Barrel Prince Mega Knight

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