My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse
Giant Snowball
Skeletons Goblin Curse
Zap
Skeletons Firecracker Goblin Curse
Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker Tesla Goblin Curse
The Log
Skeletons Electro Spirit Firecracker Goblin Curse
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Electro Spirit Firecracker Goblin Curse
Royal Delivery
Skeletons Electro Spirit Knight Firecracker P.E.K.K.A
Fireball
Firecracker Tesla
Poison
Firecracker Goblin Curse
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Goblin Curse P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Goblin Curse Knight Firecracker Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Zap Goblin Curse

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Goblin Curse P.E.K.K.A
Zap
Firecracker Goblin Curse P.E.K.K.A Electro Spirit Knight
Knight
Firecracker Zap
Firecracker
Zap Knight P.E.K.K.A
Tesla
Goblin Curse
Zap Electro Spirit
P.E.K.K.A
Zap Electro Spirit Firecracker

Defense Synergies 3 12

Skeletons
Tesla Electro Spirit Zap Knight Firecracker P.E.K.K.A
Electro Spirit
Skeletons Zap
Zap
Skeletons Electro Spirit Knight Firecracker Tesla P.E.K.K.A
Knight
Firecracker Tesla Skeletons Zap
Firecracker
Knight Skeletons Zap Tesla P.E.K.K.A
Tesla
Skeletons Knight Zap Firecracker
Goblin Curse
P.E.K.K.A
Skeletons Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla
P.E.K.K.A Skeletons Zap Knight Firecracker Tesla Goblin Curse
Tesla P.E.K.K.A Skeletons Knight Goblin Curse
Tesla P.E.K.K.A Skeletons Knight Firecracker Goblin Curse
Firecracker P.E.K.K.A
Skeletons Electro Spirit Zap Firecracker Tesla
Tesla Electro Spirit Zap Firecracker Goblin Curse
Electro Spirit Zap Tesla P.E.K.K.A
Tesla P.E.K.K.A Skeletons Goblin Curse
Knight Skeletons Firecracker Tesla
Goblin Curse Skeletons Electro Spirit Zap Knight Firecracker Tesla
Tesla Zap Firecracker Goblin Curse
Tesla P.E.K.K.A Skeletons Zap Knight Goblin Curse
Electro Spirit Zap Firecracker Tesla Goblin Curse P.E.K.K.A
P.E.K.K.A Knight Tesla Goblin Curse
Zap Tesla Goblin Curse P.E.K.K.A
Tesla Skeletons Knight Firecracker P.E.K.K.A
Tesla Electro Spirit Zap Knight Firecracker
Zap Electro Spirit Knight Firecracker Tesla Goblin Curse
P.E.K.K.A Tesla Goblin Curse
Electro Spirit Knight Firecracker Tesla Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tesla P.E.K.K.A
Zap Knight Firecracker Tesla
P.E.K.K.A Skeletons Zap Knight
P.E.K.K.A Zap Knight Tesla
P.E.K.K.A Skeletons Knight Tesla Goblin Curse
Firecracker Skeletons Electro Spirit Zap Tesla Goblin Curse
P.E.K.K.A Skeletons Knight Tesla
P.E.K.K.A Knight Tesla Goblin Curse
Zap P.E.K.K.A Skeletons Electro Spirit Knight Firecracker
P.E.K.K.A Skeletons Tesla Goblin Curse
P.E.K.K.A Knight Tesla
P.E.K.K.A Zap
P.E.K.K.A Skeletons Knight Tesla Goblin Curse
Firecracker Tesla Goblin Curse
Tesla Skeletons Electro Spirit Zap Knight Firecracker P.E.K.K.A
Electro Spirit Zap Firecracker Tesla Goblin Curse P.E.K.K.A
Electro Spirit Zap
Tesla P.E.K.K.A
P.E.K.K.A Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Goblin Curse
Knight Firecracker
Zap Firecracker Goblin Curse
Firecracker Electro Spirit Zap Goblin Curse
Firecracker
Zap Firecracker Goblin Curse
Zap Firecracker
Firecracker Zap Knight
Zap Firecracker Goblin Curse
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Goblin Curse
Zap
Zap Firecracker Goblin Curse Electro Spirit
Firecracker Zap
Zap
Zap Firecracker Goblin Curse
Zap Firecracker Goblin Curse
Zap Electro Spirit Firecracker
Zap
Zap Electro Spirit Firecracker
P.E.K.K.A
Firecracker Goblin Curse
Zap Electro Spirit
Zap Firecracker Goblin Curse
Knight Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Electro Spirit Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: