My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Wizard Witch Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Giant Night Witch
Giant Snowball
Skeletons Bats Witch Night Witch
Zap
Skeletons Bats Witch Goblin Giant Night Witch
Barbarian Barrel
Skeletons Wizard Witch Night Witch
The Log
Skeletons Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Bats Witch Night Witch
Royal Delivery
Skeletons Bats Wizard Witch Night Witch
Fireball
Wizard Witch Night Witch
Poison
Bats Wizard Witch Night Witch
Lightning
Wizard Witch Night Witch
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Night Witch Giant Wizard Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Zap Night Witch

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Zap Goblin Giant
Zap
Giant Goblin Giant Bats Witch Night Witch
Giant
Bats Zap Night Witch Wizard Witch
Wizard
Giant Goblin Giant
Witch
Zap Giant Goblin Giant
Goblin Giant
Zap Bats Wizard Witch Night Witch
Night Witch
Giant Zap Goblin Giant

Defense Synergies 1 9

Skeletons
Bats Zap Wizard Witch Night Witch
Bats
Skeletons Zap Goblin Giant
Zap
Goblin Giant Skeletons Bats Witch Night Witch
Giant
Wizard
Skeletons
Witch
Skeletons Zap
Goblin Giant
Zap Bats
Night Witch
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Goblin Giant
Skeletons Bats Zap Witch Night Witch
Witch Skeletons Bats Night Witch
Witch Night Witch Skeletons Bats
Skeletons Bats Zap Night Witch
Bats Zap Wizard Witch Night Witch
Zap Goblin Giant
Witch Skeletons Night Witch
Skeletons Night Witch
Bats Witch Skeletons Zap Wizard Goblin Giant Night Witch
Bats Zap Wizard Witch Night Witch
Night Witch Skeletons Bats Zap Wizard Witch
Wizard Bats Zap Witch Night Witch
Zap
Wizard Skeletons Bats Witch Night Witch
Bats Zap Wizard Witch Night Witch
Zap Wizard Witch Bats
Wizard Bats Witch Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Witch
Zap Wizard
Skeletons Bats Zap Witch Goblin Giant
Bats Zap Goblin Giant Night Witch
Skeletons Witch Goblin Giant Night Witch
Wizard Skeletons Bats Zap Witch Goblin Giant
Skeletons Bats Witch Goblin Giant Night Witch
Goblin Giant
Zap Skeletons Bats Witch
Witch Skeletons Goblin Giant
Bats Witch
Zap Goblin Giant
Skeletons Wizard Witch Goblin Giant Night Witch
Wizard Witch
Witch Skeletons Bats Zap Goblin Giant Night Witch
Bats Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Giant
Wizard Zap
Wizard Bats Zap Witch Goblin Giant
Wizard Witch
Zap Wizard
Zap Wizard
Bats Night Witch
Zap Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard
Bats Night Witch
Zap Wizard
Zap Wizard Witch
Night Witch
Wizard
Zap
Zap Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Bats Zap Wizard Witch Night Witch
Zap Bats Wizard Witch
Night Witch
Zap Wizard Night Witch
Zap
Wizard
Zap Bats Witch Night Witch
Zap Wizard Witch
Wizard
Zap Wizard
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch Goblin Giant

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