My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Zappies Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Barbarians Hog Rider Zappies
Zap
Skeletons Firecracker Zappies
Barbarian Barrel
Skeletons Firecracker Barbarians Zappies Wizard
The Log
Skeletons Firecracker Barbarians Hog Rider Zappies
Earthquake
Skeletons Firecracker Barbarians Hog Rider Zappies
Arrows
Skeletons Firecracker Zappies
Royal Delivery
Skeletons Firecracker Barbarians Hog Rider Zappies Wizard
Fireball
Firecracker Barbarians Hog Rider Zappies Wizard
Poison
Firecracker Barbarians Zappies Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Hog Rider Zappies Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Firecracker Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Zappies Mega Knight
Firecracker
Zap Hog Rider Zappies Mega Knight
Barbarians
Hog Rider
Hog Rider
Zap Firecracker Barbarians Zappies Wizard Mega Knight
Zappies
Zap Firecracker Hog Rider Mega Knight
Wizard
Hog Rider Mega Knight
Mega Knight
Zap Firecracker Hog Rider Zappies Wizard

Defense Synergies 1 12

Skeletons
Zap Firecracker Zappies Wizard
Zap
Mega Knight Skeletons Firecracker Barbarians Zappies
Firecracker
Skeletons Zap Zappies Mega Knight
Barbarians
Zap Zappies
Hog Rider
Zappies
Skeletons Zap Firecracker Barbarians Mega Knight
Wizard
Skeletons Mega Knight
Mega Knight
Zap Firecracker Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Zappies Wizard
Barbarians Skeletons Zap Firecracker Zappies Mega Knight
Barbarians Mega Knight Skeletons Zappies
Barbarians Skeletons Firecracker Zappies Mega Knight
Firecracker Barbarians Mega Knight
Skeletons Zap Firecracker Zappies Mega Knight
Zap Firecracker Zappies Wizard
Zap Barbarians Mega Knight
Barbarians Zappies Skeletons
Skeletons Firecracker Barbarians Zappies Mega Knight
Barbarians Skeletons Zap Firecracker Zappies Wizard Mega Knight
Zap Firecracker Zappies Wizard
Barbarians Mega Knight Skeletons Zap Zappies Wizard
Wizard Mega Knight Zap Firecracker Barbarians Zappies
Barbarians Zappies Mega Knight
Barbarians Zap Zappies Mega Knight
Barbarians Wizard Mega Knight Skeletons Firecracker Zappies
Mega Knight Zap Firecracker Barbarians Zappies Wizard
Zap Wizard Firecracker Barbarians Zappies Mega Knight
Barbarians Zappies
Wizard Mega Knight Firecracker Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Skeletons Zap Zappies
Zap Firecracker Wizard Mega Knight
Barbarians Zappies Mega Knight Skeletons Zap
Mega Knight Zap Barbarians Zappies
Barbarians Skeletons Zappies Mega Knight
Firecracker Wizard Skeletons Zap Zappies
Skeletons Barbarians Zappies
Mega Knight Barbarians Zappies
Zap Mega Knight Skeletons Firecracker Barbarians Zappies
Skeletons Barbarians Zappies
Mega Knight Barbarians Zappies
Mega Knight Zap Barbarians
Barbarians Mega Knight Skeletons Zappies Wizard
Wizard Firecracker Barbarians Zappies Mega Knight
Barbarians Zappies Skeletons Zap Firecracker
Mega Knight Zap Firecracker Barbarians Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Barbarians
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap Barbarians
Zap Firecracker Wizard Mega Knight
Firecracker Zap Wizard
Zap Wizard Mega Knight
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Zappies Wizard
Zap Wizard Mega Knight
Zap Firecracker Zappies
Mega Knight
Firecracker Wizard
Zap Barbarians Zappies
Zap Firecracker Zappies Wizard
Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Firecracker Zappies
Firecracker Zap Zappies
Zap Firecracker Mega Knight

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