My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats P.E.K.K.A Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Magic Archer
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Hog Rider P.E.K.K.A Magic Archer
Fireball
Hog Rider Magic Archer
Poison
Bats Magic Archer
Lightning
Magic Archer Monk
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Fireball Hog Rider Magic Archer Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Zap Fireball

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Zap P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bats Magic Archer
Fireball
Zap Hog Rider Magic Archer
Hog Rider
Bats Zap Fireball Magic Archer
P.E.K.K.A
Zap Magic Archer Bats
Magic Archer
P.E.K.K.A Zap Fireball Hog Rider
Monk

Defense Synergies 1 9

Skeletons
Bats Zap P.E.K.K.A Magic Archer Monk
Bats
Skeletons Zap P.E.K.K.A
Zap
Fireball Skeletons Bats P.E.K.K.A Magic Archer
Fireball
Zap
Hog Rider
P.E.K.K.A
Skeletons Bats Zap
Magic Archer
Skeletons Zap
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer
P.E.K.K.A Skeletons Bats Zap Monk
P.E.K.K.A Skeletons Bats
P.E.K.K.A Skeletons Bats Monk
Fireball P.E.K.K.A Monk
Fireball Skeletons Bats Zap Magic Archer
Bats Zap Fireball Magic Archer
Zap Fireball P.E.K.K.A Magic Archer Monk
P.E.K.K.A Skeletons
Skeletons
Bats Skeletons Zap Fireball Magic Archer
Bats Zap Fireball Magic Archer
P.E.K.K.A Skeletons Bats Zap Fireball
Fireball Bats Zap P.E.K.K.A Magic Archer
P.E.K.K.A
Monk Zap Fireball P.E.K.K.A
Skeletons Bats Fireball P.E.K.K.A
Fireball Bats Zap Magic Archer
Zap Bats Fireball Magic Archer
P.E.K.K.A
Bats Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball P.E.K.K.A
Fireball Zap Magic Archer Monk
P.E.K.K.A Skeletons Bats Zap
P.E.K.K.A Bats Zap Fireball Monk
P.E.K.K.A Skeletons
Fireball Skeletons Bats Zap Magic Archer Monk
P.E.K.K.A Skeletons Bats Fireball
P.E.K.K.A
Zap P.E.K.K.A Skeletons Bats Fireball Magic Archer Monk
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Monk Zap Fireball
P.E.K.K.A Skeletons Fireball
Fireball Magic Archer
Skeletons Bats Zap Fireball P.E.K.K.A Magic Archer Monk
Bats Zap Fireball P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Monk
Fireball Monk Zap Magic Archer
Fireball Magic Archer
Fireball
Fireball Zap Magic Archer
Fireball Bats Zap Magic Archer Monk
Magic Archer
Fireball Zap Magic Archer
Fireball Monk Zap
Bats Fireball
Monk Zap Fireball Magic Archer
Fireball Monk Zap Magic Archer
Fireball Magic Archer
Fireball Magic Archer Monk
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Monk Fireball
Bats
Zap Fireball Magic Archer Monk
Zap Fireball Magic Archer Monk
Fireball Magic Archer Monk
Fireball
Monk
Zap Fireball Monk
Zap Fireball Magic Archer
Fireball Zap Magic Archer Monk
Fireball Zap Magic Archer Monk
Fireball Zap Magic Archer
Bats Zap Fireball Magic Archer
Zap Bats Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer Monk
P.E.K.K.A
Fireball Magic Archer Monk
Zap Bats Fireball Magic Archer
Fireball Zap Magic Archer Monk
Fireball
Fireball Magic Archer
Zap Fireball Magic Archer
Monk Zap Fireball
P.E.K.K.A
Zap Bats Fireball Magic Archer
Bats Zap Fireball Magic Archer
Zap Fireball Magic Archer Monk

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