My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Hog Rider
Giant Snowball
Skeletons Bomber Bats Cannon Musketeer Hog Rider
Zap
Skeletons Bomber Bats Cannon
Barbarian Barrel
Skeletons Bomber Cannon Musketeer
The Log
Skeletons Bomber Cannon Musketeer Hog Rider
Earthquake
Skeletons Bomber Cannon Hog Rider
Arrows
Skeletons Bomber Bats
Royal Delivery
Skeletons Bomber Bats Musketeer Hog Rider
Fireball
Bomber Cannon Musketeer Hog Rider
Poison
Bomber Bats Cannon Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Zap Cannon Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats Zap

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Zap Hog Rider Mega Knight
Bats
Hog Rider Mega Knight Bomber Zap
Zap
Hog Rider Bomber Bats Musketeer Mega Knight
Cannon
Musketeer
Hog Rider Zap Mega Knight
Hog Rider
Bats Zap Musketeer Bomber Mega Knight
Mega Knight
Bats Bomber Zap Musketeer Hog Rider

Defense Synergies 5 12

Skeletons
Cannon Musketeer Bomber Bats Zap
Bomber
Skeletons Bats Zap Cannon
Bats
Skeletons Bomber Zap Cannon Musketeer Mega Knight
Zap
Cannon Mega Knight Skeletons Bomber Bats Musketeer
Cannon
Skeletons Zap Musketeer Bomber Bats
Musketeer
Skeletons Cannon Bats Zap Mega Knight
Hog Rider
Mega Knight
Zap Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Musketeer
Skeletons Bomber Bats Zap Cannon Musketeer Mega Knight
Cannon Mega Knight Skeletons Bomber Bats Musketeer
Cannon Skeletons Bomber Bats Musketeer Mega Knight
Bomber Mega Knight
Skeletons Bomber Bats Zap Cannon Musketeer Mega Knight
Bats Musketeer Zap Cannon
Zap Cannon Musketeer Mega Knight
Cannon Skeletons Musketeer
Skeletons Bomber Cannon Musketeer Mega Knight
Bats Skeletons Bomber Zap Cannon Musketeer Mega Knight
Musketeer Bats Zap
Cannon Mega Knight Skeletons Bomber Bats Zap Musketeer
Bomber Mega Knight Bats Zap Cannon
Cannon Mega Knight
Zap Cannon Mega Knight
Mega Knight Skeletons Bomber Bats Cannon Musketeer
Cannon Mega Knight Bomber Bats Zap Musketeer
Zap Bomber Bats Cannon Musketeer Mega Knight
Cannon Musketeer
Bomber Mega Knight Bats Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Bomber Zap Musketeer Mega Knight
Mega Knight Skeletons Bats Zap Musketeer
Mega Knight Bats Zap Musketeer
Skeletons Cannon Musketeer Mega Knight
Skeletons Bats Zap Musketeer
Skeletons Bats Musketeer
Mega Knight
Zap Mega Knight Skeletons Bats
Skeletons Cannon Musketeer
Mega Knight Bats Musketeer
Mega Knight Zap
Mega Knight Skeletons Cannon
Bomber Cannon Musketeer Mega Knight
Skeletons Bomber Bats Zap Musketeer
Bats Mega Knight Bomber Zap Cannon Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Bomber Zap Mega Knight
Bats Zap Musketeer
Bomber Musketeer
Zap
Zap
Bats Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Bomber Zap Musketeer
Musketeer Mega Knight
Bomber Bats
Bomber Zap Musketeer Mega Knight
Bomber Zap Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Bomber Mega Knight
Zap Musketeer
Zap Musketeer Mega Knight
Zap Musketeer
Bats Zap Musketeer
Zap Bats Musketeer
Bomber Zap Musketeer Mega Knight
Zap
Mega Knight
Zap Bats Musketeer
Zap Musketeer
Musketeer Mega Knight
Bomber Zap Musketeer
Zap
Musketeer Mega Knight
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer Mega Knight

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