My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Cannon
Zap
Skeletons Bats Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker
The Log
Skeletons Cannon Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A
Fireball
Cannon Firecracker
Poison
Bats Cannon Firecracker
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Cannon Firecracker Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Zap Firecracker Mini P.E.K.K.A
Zap
Arrows Firecracker Bats Mini P.E.K.K.A Mega Knight
Arrows
Zap Mini P.E.K.K.A Mega Knight
Cannon
Firecracker
Zap Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Zap Arrows Firecracker Mega Knight
Mega Knight
Bats Zap Arrows Firecracker Mini P.E.K.K.A

Defense Synergies 5 17

Skeletons
Cannon Bats Zap Firecracker Mini P.E.K.K.A
Bats
Skeletons Zap Cannon Firecracker Mini P.E.K.K.A Mega Knight
Zap
Cannon Mini P.E.K.K.A Mega Knight Skeletons Bats Arrows Firecracker
Arrows
Mega Knight Zap Cannon Mini P.E.K.K.A
Cannon
Skeletons Zap Bats Arrows Firecracker Mini P.E.K.K.A
Firecracker
Skeletons Bats Zap Cannon Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Skeletons Bats Arrows Cannon Firecracker
Mega Knight
Zap Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker
Mini P.E.K.K.A Skeletons Bats Zap Cannon Firecracker Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Skeletons Bats
Cannon Mini P.E.K.K.A Skeletons Bats Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Skeletons Bats Zap Cannon Firecracker Mega Knight
Bats Zap Arrows Cannon Firecracker
Zap Arrows Cannon Mega Knight
Cannon Mini P.E.K.K.A Skeletons
Skeletons Cannon Firecracker Mini P.E.K.K.A Mega Knight
Bats Skeletons Zap Arrows Cannon Firecracker Mega Knight
Arrows Bats Zap Firecracker
Cannon Mini P.E.K.K.A Mega Knight Skeletons Bats Zap
Mega Knight Bats Zap Arrows Cannon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Mega Knight
Zap Cannon Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Arrows Cannon Firecracker Mini P.E.K.K.A
Arrows Cannon Mega Knight Bats Zap Firecracker
Zap Arrows Bats Cannon Firecracker Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Bats Arrows Cannon Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Zap
Zap Arrows Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Zap
Skeletons Cannon Mini P.E.K.K.A Mega Knight
Arrows Firecracker Skeletons Bats Zap
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Skeletons Bats Firecracker Mini P.E.K.K.A
Skeletons Cannon
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Skeletons Cannon
Cannon Firecracker Mega Knight
Skeletons Bats Zap Firecracker Mini P.E.K.K.A
Bats Arrows Mega Knight Zap Cannon Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Bats
Zap Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight

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