My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider Inferno Dragon
Giant Snowball
Skeletons Archers Cannon Hog Rider Inferno Dragon Little Prince
Zap
Skeletons Archers Cannon Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Archers Cannon Little Prince
The Log
Skeletons Archers Cannon Hog Rider Little Prince
Earthquake
Skeletons Archers Cannon Hog Rider
Arrows
Skeletons Archers Little Prince
Royal Delivery
Skeletons Archers Hog Rider Inferno Dragon Little Prince
Fireball
Archers Cannon Hog Rider Inferno Dragon Little Prince
Poison
Archers Cannon Little Prince
Lightning
Cannon Inferno Dragon Little Prince
Rocket
Hog Rider Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Cannon Little Prince Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Archers Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Archers Mega Knight Little Prince
Archers
Zap Hog Rider Inferno Dragon Mega Knight
Cannon
Hog Rider
Zap Archers Mega Knight Little Prince
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Zap Archers Hog Rider
Little Prince
Zap Hog Rider

Defense Synergies 3 12

Skeletons
Cannon Zap Archers Inferno Dragon Little Prince
Zap
Cannon Mega Knight Skeletons Archers Inferno Dragon Little Prince
Archers
Skeletons Zap Cannon Mega Knight
Cannon
Skeletons Zap Archers Inferno Dragon Little Prince
Hog Rider
Inferno Dragon
Skeletons Zap Cannon Mega Knight
Mega Knight
Zap Archers Inferno Dragon
Little Prince
Skeletons Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Inferno Dragon Skeletons Zap Cannon Mega Knight
Cannon Mega Knight Skeletons Archers Inferno Dragon
Cannon Inferno Dragon Skeletons Mega Knight
Mega Knight
Skeletons Zap Archers Cannon Mega Knight
Inferno Dragon Zap Archers Cannon Little Prince
Zap Cannon Mega Knight
Cannon Inferno Dragon Skeletons
Skeletons Archers Cannon Mega Knight Little Prince
Archers Skeletons Zap Cannon Mega Knight
Inferno Dragon Zap Archers
Cannon Mega Knight Skeletons Zap
Mega Knight Zap Cannon
Inferno Dragon Cannon Mega Knight
Zap Cannon Inferno Dragon Mega Knight
Mega Knight Skeletons Cannon
Cannon Mega Knight Zap Archers Little Prince
Zap Archers Cannon Inferno Dragon Mega Knight Little Prince
Cannon Inferno Dragon
Mega Knight Archers Cannon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Archers
Zap Archers Inferno Dragon Mega Knight
Mega Knight Skeletons Zap
Mega Knight Zap
Skeletons Cannon Inferno Dragon Mega Knight
Skeletons Zap Archers
Skeletons Archers
Mega Knight Inferno Dragon
Zap Mega Knight Skeletons Inferno Dragon
Skeletons Cannon Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap
Mega Knight Skeletons Cannon
Archers Cannon Mega Knight
Skeletons Zap Archers Inferno Dragon Little Prince
Mega Knight Zap Archers Cannon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Zap
Archers
Zap
Zap
Zap
Zap Archers
Zap
Zap
Mega Knight
Zap Archers Mega Knight
Zap Mega Knight Little Prince
Mega Knight
Zap
Zap Mega Knight Little Prince
Inferno Dragon
Zap
Zap Mega Knight
Zap
Zap Archers Little Prince
Zap
Zap Mega Knight
Zap
Mega Knight
Zap Archers
Zap Archers
Mega Knight
Zap
Zap
Mega Knight
Zap
Zap
Zap Mega Knight Little Prince

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