My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Valkyrie Battle Ram Zappies Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Royal Hogs Three Musketeers
Giant Snowball
Skeletons Battle Ram Zappies Royal Hogs Three Musketeers
Zap
Skeletons Battle Ram Zappies Royal Hogs Three Musketeers
Barbarian Barrel
Skeletons Rascals Valkyrie Battle Ram Zappies Royal Hogs Three Musketeers
The Log
Skeletons Rascals Battle Ram Zappies Royal Hogs Three Musketeers
Earthquake
Skeletons Zappies Royal Hogs
Arrows
Skeletons Rascals Zappies Royal Hogs
Royal Delivery
Skeletons Rascals Valkyrie Battle Ram Zappies Royal Hogs Three Musketeers
Fireball
Rascals Battle Ram Zappies Royal Hogs Three Musketeers
Poison
Rascals Zappies Royal Hogs Three Musketeers
Lightning
Valkyrie Battle Ram Three Musketeers
Rocket
Rascals Valkyrie Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Valkyrie Battle Ram Zappies Rascals Royal Hogs Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Valkyrie Battle Ram

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Battle Ram Valkyrie Zappies Royal Hogs Three Musketeers
Rascals
Battle Ram Zappies
Valkyrie
Zap Battle Ram Zappies Royal Hogs Three Musketeers
Battle Ram
Zap Rascals Valkyrie Zappies Royal Hogs Three Musketeers
Zappies
Zap Rascals Valkyrie Battle Ram Royal Hogs Three Musketeers
Royal Hogs
Zap Valkyrie Battle Ram Zappies Three Musketeers
Three Musketeers
Zap Valkyrie Battle Ram Zappies Royal Hogs

Defense Synergies 0 7

Skeletons
Zap Zappies
Zap
Skeletons Rascals Valkyrie Zappies Three Musketeers
Rascals
Zap
Valkyrie
Zap Zappies
Battle Ram
Zappies
Skeletons Zap Valkyrie
Royal Hogs
Three Musketeers
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Zappies
Skeletons Zap Rascals Valkyrie Zappies Three Musketeers
Three Musketeers Skeletons Rascals Valkyrie Zappies
Three Musketeers Skeletons Rascals Valkyrie Zappies
Valkyrie
Skeletons Zap Rascals Valkyrie Zappies
Three Musketeers Zap Rascals Zappies
Zap Rascals Valkyrie
Zappies Three Musketeers Skeletons Rascals
Skeletons Rascals Valkyrie Zappies
Valkyrie Skeletons Zap Rascals Zappies
Three Musketeers Zap Rascals Zappies
Skeletons Zap Rascals Valkyrie Zappies Three Musketeers
Valkyrie Three Musketeers Zap Rascals Zappies
Rascals Zappies Three Musketeers
Zap Rascals Zappies Three Musketeers
Three Musketeers Skeletons Rascals Valkyrie Zappies
Zap Rascals Valkyrie Zappies Three Musketeers
Zap Valkyrie Rascals Zappies
Zappies Three Musketeers
Rascals Valkyrie Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Skeletons Zap Zappies
Zap Valkyrie
Zappies Skeletons Zap Rascals Valkyrie
Valkyrie Zap Rascals Zappies
Skeletons Rascals Valkyrie Zappies Three Musketeers
Skeletons Zap Rascals Zappies Three Musketeers
Rascals Skeletons Valkyrie Zappies
Rascals Valkyrie Zappies
Zap Skeletons Valkyrie Zappies
Skeletons Zappies Three Musketeers
Rascals Valkyrie Zappies
Zap Valkyrie
Rascals Skeletons Valkyrie Zappies Three Musketeers
Rascals Valkyrie Zappies Three Musketeers
Rascals Zappies Skeletons Zap Valkyrie Three Musketeers
Valkyrie Zap Rascals Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie
Zap
Rascals Valkyrie
Zap Valkyrie
Zap
Zap
Zap
Three Musketeers
Zap Valkyrie
Zap
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Zap Three Musketeers
Zap Valkyrie
Zap
Zap Valkyrie
Zap
Zap
Zap
Zap
Zap Zappies
Zap
Zap Zappies
Zap Zappies
Zap Zappies Three Musketeers
Rascals Valkyrie Three Musketeers
Zap
Zap
Three Musketeers
Zap Rascals Zappies
Zap Zappies
Zap

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