My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Giant Witch Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Prince
Giant Snowball
Skeletons Witch Little Prince
Zap
Skeletons Witch Prince Little Prince
Barbarian Barrel
Skeletons Valkyrie Witch Little Prince
The Log
Skeletons Witch Prince Little Prince
Earthquake
Skeletons Witch
Arrows
Skeletons Witch Little Prince
Royal Delivery
Skeletons Valkyrie Witch Prince Little Prince
Fireball
Witch Little Prince
Poison
Witch Little Prince
Lightning
Valkyrie Witch Prince Little Prince
Rocket
Valkyrie Witch Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Little Prince Fireball Valkyrie Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Skeletons Little Prince Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Mirror Giant Little Prince
Valkyrie
Prince Giant Witch Little Prince
Giant
Prince Fireball Valkyrie Witch Little Prince
Mirror
Fireball
Witch
Valkyrie Giant Prince
Prince
Valkyrie Giant Witch Little Prince
Little Prince
Fireball Valkyrie Giant Prince

Defense Synergies 1 10

Skeletons
Witch Prince Little Prince
Fireball
Mirror Valkyrie Little Prince
Valkyrie
Fireball Mirror Witch Prince Little Prince
Giant
Mirror
Fireball Valkyrie
Witch
Skeletons Valkyrie Prince
Prince
Skeletons Valkyrie Witch
Little Prince
Skeletons Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Skeletons Valkyrie Witch Prince
Witch Prince Skeletons Valkyrie
Witch Prince Skeletons Valkyrie
Fireball Valkyrie Prince
Fireball Skeletons Valkyrie
Fireball Witch Little Prince
Fireball Valkyrie
Witch Skeletons Prince
Skeletons Valkyrie Prince Little Prince
Valkyrie Witch Skeletons Fireball
Fireball Witch
Prince Skeletons Fireball Valkyrie Witch
Fireball Valkyrie Witch Prince
Prince
Fireball Prince
Skeletons Fireball Valkyrie Witch Prince
Fireball Valkyrie Witch Prince Little Prince
Valkyrie Witch Fireball Little Prince
Prince
Valkyrie Fireball Witch Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball Witch Prince
Fireball Valkyrie Prince
Skeletons Valkyrie Witch Prince
Valkyrie Prince Fireball
Skeletons Valkyrie Witch Prince
Fireball Skeletons Witch
Prince Skeletons Fireball Valkyrie Witch
Valkyrie Prince
Skeletons Fireball Valkyrie Witch Prince
Witch Skeletons
Valkyrie Witch Prince
Fireball Valkyrie Prince
Prince Skeletons Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Skeletons Fireball Valkyrie Prince Little Prince
Valkyrie Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie Prince
Fireball Valkyrie
Fireball Witch
Witch
Fireball
Fireball
Fireball Prince
Fireball Valkyrie Prince
Fireball
Fireball
Fireball
Fireball Prince
Fireball Witch
Fireball
Fireball
Fireball Prince
Fireball Valkyrie Witch Little Prince
Fireball Prince
Fireball
Prince
Fireball
Fireball Valkyrie Witch Little Prince
Witch
Fireball Witch
Fireball Witch Prince
Fireball
Fireball Witch Little Prince
Fireball Witch
Fireball
Fireball
Fireball
Prince
Fireball
Fireball Witch Prince
Fireball Witch
Fireball
Fireball Valkyrie Prince
Fireball
Fireball
Prince
Fireball Witch
Fireball Witch
Fireball Witch Prince Little Prince

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