My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Witch Executioner Electro Wizard Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Tombstone Witch Ram Rider Little Prince
Zap
Skeletons Tombstone Witch Ram Rider Little Prince
Barbarian Barrel
Skeletons Tombstone Witch Executioner Electro Wizard Little Prince
The Log
Skeletons Tombstone Witch Ram Rider Little Prince
Earthquake
Skeletons Tombstone Witch
Arrows
Skeletons Tombstone Witch Little Prince
Royal Delivery
Skeletons Witch Executioner Electro Wizard Ram Rider Little Prince
Fireball
Tombstone Witch Executioner Electro Wizard Ram Rider Little Prince
Poison
Tombstone Witch Executioner Electro Wizard Little Prince
Lightning
Tombstone Witch Executioner Electro Wizard Ram Rider Little Prince
Rocket
Witch Executioner Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tombstone Little Prince Electro Wizard Witch Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Tombstone Little Prince

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tombstone
Witch
Ram Rider
Executioner
The Log
The Log
Executioner Ram Rider Little Prince
Electro Wizard
Ram Rider
Ram Rider
Witch The Log Electro Wizard
Little Prince
The Log

Defense Synergies 0 17

Skeletons
Tombstone Witch Executioner The Log Electro Wizard Ram Rider Little Prince
Tombstone
Skeletons Electro Wizard Ram Rider
Witch
Skeletons The Log Electro Wizard
Executioner
Skeletons The Log
The Log
Skeletons Witch Executioner Electro Wizard Ram Rider Little Prince
Electro Wizard
Skeletons Tombstone Witch The Log Ram Rider Little Prince
Ram Rider
Skeletons Tombstone The Log Electro Wizard
Little Prince
Skeletons The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Executioner The Log Electro Wizard Ram Rider
Skeletons Tombstone Witch Executioner The Log Electro Wizard Ram Rider
Witch Ram Rider Skeletons Tombstone Executioner Electro Wizard
Witch Skeletons Tombstone Electro Wizard Ram Rider
Tombstone The Log
The Log Skeletons Executioner Electro Wizard
Electro Wizard Ram Rider Tombstone Witch Executioner Little Prince
The Log Electro Wizard Ram Rider
Witch Skeletons Tombstone
Skeletons Electro Wizard Little Prince
Witch Executioner Electro Wizard Skeletons Tombstone The Log Ram Rider
Executioner Witch Electro Wizard Ram Rider
Tombstone Skeletons Witch The Log Electro Wizard Ram Rider
Executioner Tombstone Witch The Log Electro Wizard
Tombstone Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider
Skeletons Tombstone Witch Executioner Electro Wizard
Tombstone Witch Executioner The Log Electro Wizard Ram Rider Little Prince
Witch Executioner The Log Tombstone Electro Wizard Ram Rider Little Prince
Electro Wizard Ram Rider
Witch Executioner The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Witch Electro Wizard
Electro Wizard Executioner The Log
Tombstone Skeletons Witch The Log Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider
Skeletons Tombstone Witch Executioner Ram Rider
Executioner Skeletons Witch Electro Wizard Ram Rider
Skeletons Tombstone Witch Electro Wizard Ram Rider
Electro Wizard Skeletons Tombstone Witch The Log
Witch Skeletons Tombstone
Tombstone Witch
The Log Electro Wizard
Skeletons Tombstone Witch Executioner Ram Rider
Witch Executioner
Tombstone Witch Electro Wizard Skeletons Executioner The Log Little Prince
Executioner Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log Electro Wizard Ram Rider
The Log
The Log
Executioner The Log
Executioner Witch Ram Rider
Witch Executioner The Log
The Log Executioner Ram Rider
The Log Ram Rider
Electro Wizard
The Log Electro Wizard Ram Rider
Executioner
Executioner The Log
The Log
Witch Executioner The Log
Executioner The Log
Executioner The Log Electro Wizard
Witch The Log Little Prince
The Log
The Log
The Log
The Log Witch Executioner Little Prince
Witch
The Log Witch Executioner Electro Wizard Ram Rider
Witch The Log Ram Rider
The Log
Witch Executioner Electro Wizard Little Prince
Electro Wizard Witch
The Log
Electro Wizard
The Log
Electro Wizard Tombstone Witch
Witch Executioner Electro Wizard Ram Rider
The Log
Executioner Electro Wizard
The Log Executioner
Executioner
Witch The Log Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner The Log Electro Wizard Little Prince

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