My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Battle Ram Goblin Barrel
Giant Snowball
Skeletons Battle Ram Goblin Barrel
Zap
Skeletons Battle Ram Goblin Barrel
Barbarian Barrel
Skeletons Tesla Elite Barbarians Battle Ram Goblin Barrel Electro Wizard
The Log
Skeletons Elite Barbarians Battle Ram Goblin Barrel
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Elite Barbarians Battle Ram Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Tesla Elite Barbarians Battle Ram Goblin Barrel Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Elite Barbarians Battle Ram Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Tesla Battle Ram Electro Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Barrel Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Elite Barbarians
Battle Ram The Log
Battle Ram
The Log Elite Barbarians Goblin Barrel P.E.K.K.A Electro Wizard
Goblin Barrel
Battle Ram P.E.K.K.A
P.E.K.K.A
Electro Wizard Battle Ram Goblin Barrel The Log
The Log
Battle Ram Elite Barbarians P.E.K.K.A
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 3 8

Skeletons
Tesla Elite Barbarians P.E.K.K.A The Log Electro Wizard
Tesla
Skeletons The Log Electro Wizard
Elite Barbarians
Skeletons The Log
Battle Ram
Goblin Barrel
P.E.K.K.A
The Log Skeletons Electro Wizard
The Log
Tesla P.E.K.K.A Skeletons Elite Barbarians Electro Wizard
Electro Wizard
Skeletons Tesla P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
Elite Barbarians P.E.K.K.A Skeletons Tesla The Log Electro Wizard
Tesla P.E.K.K.A Skeletons Elite Barbarians Electro Wizard
Tesla Elite Barbarians P.E.K.K.A Skeletons Electro Wizard
Elite Barbarians P.E.K.K.A The Log
The Log Skeletons Tesla Electro Wizard
Tesla Electro Wizard
Tesla P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A Skeletons Elite Barbarians
Elite Barbarians Skeletons Tesla Electro Wizard
Electro Wizard Skeletons Tesla The Log
Tesla Electro Wizard
Tesla P.E.K.K.A Skeletons Elite Barbarians The Log Electro Wizard
Tesla P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Tesla Electro Wizard
Tesla Elite Barbarians P.E.K.K.A The Log Electro Wizard
Tesla Skeletons Elite Barbarians P.E.K.K.A Electro Wizard
Tesla Elite Barbarians The Log Electro Wizard
The Log Tesla Electro Wizard
P.E.K.K.A Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Tesla Elite Barbarians The Log
P.E.K.K.A Skeletons Elite Barbarians The Log Electro Wizard
P.E.K.K.A Tesla Elite Barbarians The Log Electro Wizard
P.E.K.K.A Skeletons Tesla Elite Barbarians
Skeletons Tesla Electro Wizard
P.E.K.K.A Skeletons Tesla Elite Barbarians Electro Wizard
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Electro Wizard Skeletons Elite Barbarians The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A Skeletons Tesla
Tesla
Tesla Elite Barbarians Electro Wizard Skeletons P.E.K.K.A The Log
Tesla Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log
The Log
Elite Barbarians Electro Wizard
The Log Electro Wizard
Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log
The Log Electro Wizard
The Log
The Log
Elite Barbarians Electro Wizard
Electro Wizard
Elite Barbarians
The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard
Electro Wizard
The Log
Electro Wizard
The Log
Elite Barbarians P.E.K.K.A
Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: