My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Musketeer Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Heal Spirit Musketeer Valkyrie Electro Wizard
The Log
Skeletons Heal Spirit Musketeer Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Heal Spirit
Royal Delivery
Skeletons Heal Spirit Musketeer Valkyrie Hog Rider Electro Wizard
Fireball
Tesla Musketeer Hog Rider Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Tesla Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Earthquake Tesla Musketeer Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Heal Spirit Earthquake Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Heal Spirit
Musketeer Valkyrie Hog Rider
Earthquake
Hog Rider
Musketeer
Valkyrie Hog Rider Heal Spirit
Valkyrie
Musketeer Hog Rider Heal Spirit Electro Wizard
Hog Rider
Earthquake Musketeer Valkyrie Heal Spirit Electro Wizard
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 4 7

Skeletons
Tesla Musketeer Earthquake Electro Wizard
Tesla
Skeletons Musketeer Earthquake Valkyrie Electro Wizard
Heal Spirit
Earthquake
Skeletons Tesla
Musketeer
Skeletons Tesla Valkyrie Electro Wizard
Valkyrie
Musketeer Tesla Electro Wizard
Hog Rider
Electro Wizard
Skeletons Tesla Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Musketeer Valkyrie Electro Wizard
Skeletons Tesla Musketeer Valkyrie Electro Wizard
Tesla Skeletons Musketeer Valkyrie Electro Wizard
Tesla Skeletons Musketeer Valkyrie Electro Wizard
Earthquake Valkyrie
Skeletons Tesla Earthquake Musketeer Valkyrie Electro Wizard
Tesla Musketeer Electro Wizard
Earthquake Tesla Musketeer Valkyrie Electro Wizard
Tesla Skeletons Musketeer
Skeletons Tesla Musketeer Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Tesla Earthquake Musketeer
Tesla Musketeer Electro Wizard
Tesla Skeletons Earthquake Musketeer Valkyrie Electro Wizard
Valkyrie Tesla Earthquake Electro Wizard
Tesla Electro Wizard
Tesla Electro Wizard
Tesla Skeletons Musketeer Valkyrie Electro Wizard
Tesla Musketeer Valkyrie Electro Wizard
Earthquake Valkyrie Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard
Valkyrie Tesla Earthquake Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Electro Wizard
Electro Wizard Tesla Musketeer Valkyrie
Skeletons Musketeer Valkyrie Electro Wizard
Valkyrie Tesla Musketeer Electro Wizard
Skeletons Tesla Musketeer Valkyrie
Skeletons Tesla Musketeer Electro Wizard
Skeletons Tesla Musketeer Valkyrie Electro Wizard
Tesla Valkyrie
Electro Wizard Skeletons Valkyrie
Skeletons Tesla Musketeer
Tesla Musketeer Valkyrie
Valkyrie Electro Wizard
Skeletons Tesla Valkyrie
Tesla Musketeer Valkyrie
Tesla Electro Wizard Skeletons Musketeer Valkyrie
Valkyrie Tesla Earthquake Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Valkyrie
Musketeer Electro Wizard
Earthquake
Earthquake Musketeer Valkyrie
Earthquake Valkyrie
Musketeer
Earthquake Musketeer
Earthquake
Musketeer Electro Wizard
Earthquake Musketeer Valkyrie Electro Wizard
Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake
Earthquake Musketeer Electro Wizard
Earthquake Valkyrie
Earthquake Musketeer
Musketeer
Earthquake Musketeer
Earthquake Valkyrie
Earthquake Musketeer Electro Wizard
Musketeer
Musketeer
Musketeer Electro Wizard
Electro Wizard Musketeer
Earthquake Musketeer
Electro Wizard
Earthquake
Earthquake Electro Wizard Musketeer
Musketeer Electro Wizard
Musketeer Valkyrie Electro Wizard
Earthquake Musketeer
Musketeer
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard

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