My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Musketeer
The Log
Skeletons Musketeer Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Hog Rider
Fireball
Tesla Musketeer Hog Rider
Poison
Musketeer
Lightning
Tesla Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Earthquake Tornado Tesla Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Earthquake Tornado

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Ice Golem
Musketeer Hog Rider
Earthquake
Hog Rider Fireball Tornado
Fireball
Hog Rider Tornado Earthquake
Musketeer
Ice Golem Hog Rider
Hog Rider
Ice Golem Earthquake Fireball Musketeer Tornado
Tornado
Fireball Earthquake Hog Rider

Defense Synergies 6 13

Skeletons
Tesla Musketeer Ice Golem Earthquake Tornado
Tesla
Skeletons Ice Golem Musketeer Earthquake Fireball Tornado
Ice Golem
Tesla Musketeer Skeletons Earthquake Fireball Tornado
Earthquake
Skeletons Tesla Ice Golem Fireball Tornado
Fireball
Tornado Tesla Ice Golem Earthquake Musketeer
Musketeer
Skeletons Tesla Ice Golem Fireball Tornado
Hog Rider
Tornado
Fireball Skeletons Tesla Ice Golem Earthquake Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Ice Golem Fireball Musketeer
Skeletons Tesla Musketeer
Tesla Tornado Skeletons Musketeer
Tesla Skeletons Musketeer
Earthquake Fireball Tornado
Fireball Tornado Skeletons Tesla Earthquake Musketeer
Tesla Musketeer Tornado Fireball
Earthquake Tesla Ice Golem Fireball Musketeer
Tesla Skeletons Musketeer Tornado
Tornado Skeletons Tesla Ice Golem Musketeer
Skeletons Tesla Ice Golem Earthquake Fireball Musketeer Tornado
Tesla Musketeer Fireball Tornado
Tesla Skeletons Earthquake Fireball Musketeer
Fireball Tesla Earthquake Tornado
Tesla
Tornado Tesla Fireball
Tesla Skeletons Fireball Musketeer Tornado
Tesla Fireball Musketeer Tornado
Earthquake Tornado Tesla Ice Golem Fireball Musketeer
Tesla Musketeer Tornado
Tesla Earthquake Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Ice Golem Fireball
Fireball Tesla Ice Golem Musketeer
Skeletons Ice Golem Musketeer
Tesla Ice Golem Fireball Musketeer Tornado
Skeletons Tesla Musketeer
Fireball Skeletons Tesla Ice Golem Musketeer Tornado
Skeletons Tesla Ice Golem Fireball Musketeer
Tesla
Skeletons Ice Golem Fireball Tornado
Skeletons Tesla Musketeer
Tesla Musketeer
Fireball Tornado
Skeletons Tesla Ice Golem Fireball
Tesla Fireball Musketeer
Tesla Skeletons Ice Golem Fireball Musketeer Tornado
Tesla Ice Golem Earthquake Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Ice Golem Musketeer
Fireball Musketeer Tornado
Earthquake Fireball
Earthquake Ice Golem Fireball Musketeer
Fireball Earthquake
Fireball Ice Golem Musketeer Tornado
Earthquake Musketeer Tornado
Earthquake Fireball Ice Golem Tornado
Fireball Tornado
Fireball Musketeer Tornado
Earthquake Fireball Musketeer Tornado
Fireball Musketeer Tornado
Earthquake Ice Golem Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Ice Golem Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball Tornado
Earthquake Fireball Musketeer
Earthquake Fireball Tornado
Earthquake Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Earthquake Fireball Musketeer
Ice Golem Earthquake Tornado Fireball
Fireball Earthquake Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Ice Golem Fireball Musketeer Tornado
Fireball Musketeer
Fireball
Earthquake Fireball Musketeer
Fireball
Earthquake Fireball
Earthquake Fireball Musketeer
Fireball Musketeer Tornado
Fireball
Fireball Musketeer
Ice Golem Earthquake Fireball Musketeer
Fireball Tornado
Musketeer
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado

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