My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Battle Ram Witch Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Giant Skeleton
Giant Snowball
Skeletons Battle Ram Witch
Zap
Skeletons Battle Ram Witch
Barbarian Barrel
Skeletons Tesla Battle Ram Witch Giant Skeleton Ice Wizard
The Log
Skeletons Battle Ram Witch Giant Skeleton
Earthquake
Skeletons Tesla Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Battle Ram Witch Giant Skeleton Ice Wizard
Fireball
Tesla Battle Ram Witch Ice Wizard
Poison
Witch Ice Wizard
Lightning
Tesla Battle Ram Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Ice Wizard Tesla Fireball Battle Ram Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Barbarian Barrel Ice Wizard Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Fireball
Battle Ram
Battle Ram
Fireball Barbarian Barrel Witch
Barbarian Barrel
Battle Ram Giant Skeleton Ice Wizard
Witch
Battle Ram Giant Skeleton
Giant Skeleton
Barbarian Barrel Witch Ice Wizard
Ice Wizard
Barbarian Barrel Giant Skeleton

Defense Synergies 2 13

Skeletons
Tesla Barbarian Barrel Witch Giant Skeleton Ice Wizard
Tesla
Skeletons Fireball Barbarian Barrel
Fireball
Barbarian Barrel Tesla Ice Wizard
Battle Ram
Barbarian Barrel
Fireball Skeletons Tesla Witch Giant Skeleton Ice Wizard
Witch
Skeletons Barbarian Barrel Giant Skeleton Ice Wizard
Giant Skeleton
Skeletons Barbarian Barrel Witch Ice Wizard
Ice Wizard
Skeletons Fireball Barbarian Barrel Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Barbarian Barrel
Skeletons Tesla Witch Ice Wizard
Tesla Witch Skeletons Giant Skeleton Ice Wizard
Tesla Witch Skeletons Ice Wizard
Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Skeletons Tesla Ice Wizard
Tesla Fireball Witch Ice Wizard
Tesla Fireball Barbarian Barrel Giant Skeleton
Tesla Witch Skeletons Ice Wizard
Skeletons Tesla Barbarian Barrel Giant Skeleton Ice Wizard
Witch Ice Wizard Skeletons Tesla Fireball Barbarian Barrel Giant Skeleton
Tesla Fireball Witch Ice Wizard
Tesla Skeletons Fireball Witch Giant Skeleton Ice Wizard
Fireball Tesla Barbarian Barrel Witch
Tesla
Tesla Fireball
Tesla Skeletons Fireball Witch
Tesla Fireball Barbarian Barrel Witch Ice Wizard
Barbarian Barrel Witch Tesla Fireball Giant Skeleton Ice Wizard
Tesla
Tesla Fireball Barbarian Barrel Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Barbarian Barrel Witch Giant Skeleton
Fireball Tesla Barbarian Barrel
Giant Skeleton Skeletons Witch
Giant Skeleton Tesla Fireball Barbarian Barrel
Giant Skeleton Skeletons Tesla Witch
Fireball Skeletons Tesla Witch Ice Wizard
Skeletons Tesla Fireball Witch Giant Skeleton Ice Wizard
Giant Skeleton Tesla
Giant Skeleton Skeletons Fireball Barbarian Barrel Witch
Witch Skeletons Tesla
Tesla Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Skeletons Tesla Fireball Witch
Tesla Fireball Witch
Tesla Witch Skeletons Fireball Barbarian Barrel Giant Skeleton
Tesla Fireball Barbarian Barrel Witch Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel
Fireball Witch Ice Wizard
Witch
Fireball Barbarian Barrel Ice Wizard
Fireball
Fireball
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball Giant Skeleton
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch Ice Wizard
Witch
Fireball Barbarian Barrel Witch Ice Wizard
Fireball Witch
Fireball Barbarian Barrel
Fireball Witch Ice Wizard
Fireball Witch
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Fireball Barbarian Barrel Witch
Fireball Witch Ice Wizard
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Giant Skeleton
Fireball Witch Giant Skeleton
Fireball Witch
Fireball Barbarian Barrel Witch Giant Skeleton

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