My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie Prince P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons
Zap
Skeletons Prince
Barbarian Barrel
Skeletons Tesla Valkyrie Electro Wizard
The Log
Skeletons Prince
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Prince P.E.K.K.A Electro Wizard
Fireball
Tesla Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Valkyrie Prince Electro Wizard
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tesla Fireball Valkyrie Electro Wizard Golden Knight Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Tesla Fireball Valkyrie

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Fireball
Electro Wizard Golden Knight
Valkyrie
Prince P.E.K.K.A Electro Wizard
Prince
Valkyrie Electro Wizard
P.E.K.K.A
Electro Wizard Valkyrie
Electro Wizard
P.E.K.K.A Fireball Valkyrie Prince
Golden Knight
Fireball

Defense Synergies 1 15

Skeletons
Tesla Prince P.E.K.K.A Electro Wizard
Tesla
Skeletons Fireball Valkyrie Prince Electro Wizard
Fireball
Tesla Valkyrie Electro Wizard Golden Knight
Valkyrie
Tesla Fireball Prince P.E.K.K.A Electro Wizard
Prince
Skeletons Tesla Valkyrie Electro Wizard
P.E.K.K.A
Skeletons Valkyrie Electro Wizard
Electro Wizard
Skeletons Tesla Fireball Valkyrie Prince P.E.K.K.A
Golden Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Electro Wizard Golden Knight
P.E.K.K.A Skeletons Tesla Valkyrie Prince Electro Wizard
Tesla Prince P.E.K.K.A Skeletons Valkyrie Electro Wizard
Tesla Prince P.E.K.K.A Skeletons Valkyrie Electro Wizard
Fireball Valkyrie Prince P.E.K.K.A
Fireball Skeletons Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Fireball
Tesla Fireball Valkyrie P.E.K.K.A Electro Wizard Golden Knight
Tesla P.E.K.K.A Skeletons Prince
Skeletons Tesla Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Skeletons Tesla Fireball
Tesla Fireball Electro Wizard
Tesla Prince P.E.K.K.A Skeletons Fireball Valkyrie Electro Wizard
Fireball Valkyrie Tesla Prince P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Tesla Prince Electro Wizard
Tesla Fireball Prince P.E.K.K.A Electro Wizard
Tesla Skeletons Fireball Valkyrie Prince P.E.K.K.A Electro Wizard
Tesla Fireball Valkyrie Prince Electro Wizard Golden Knight
Valkyrie Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Prince Electro Wizard
Valkyrie Tesla Fireball Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Fireball Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Tesla Valkyrie Prince
P.E.K.K.A Skeletons Valkyrie Prince Electro Wizard Golden Knight
Valkyrie Prince P.E.K.K.A Tesla Fireball Electro Wizard
P.E.K.K.A Skeletons Tesla Valkyrie Prince
Fireball Skeletons Tesla Electro Wizard
Prince P.E.K.K.A Skeletons Tesla Fireball Valkyrie Electro Wizard
P.E.K.K.A Tesla Valkyrie Prince
P.E.K.K.A Electro Wizard Skeletons Fireball Valkyrie Prince
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Valkyrie Prince Golden Knight
P.E.K.K.A Fireball Valkyrie Prince Electro Wizard
Prince P.E.K.K.A Skeletons Tesla Fireball Valkyrie Golden Knight
Tesla Fireball Valkyrie
Tesla Electro Wizard Skeletons Fireball Valkyrie Prince P.E.K.K.A Golden Knight
Valkyrie Tesla Fireball P.E.K.K.A Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Golden Knight
Fireball Electro Wizard Golden Knight
Fireball
Fireball Valkyrie Prince
Fireball Valkyrie
Fireball
Fireball
Fireball Golden Knight
Fireball Prince Electro Wizard
Fireball Valkyrie Prince Electro Wizard Golden Knight
Fireball
Fireball Golden Knight
Fireball
Fireball Prince
Fireball Golden Knight
Fireball
Fireball
Fireball Prince Electro Wizard
Fireball Valkyrie Golden Knight
Fireball Prince
Fireball
Prince
Fireball
Fireball Valkyrie
Fireball Electro Wizard Golden Knight
Fireball Prince Golden Knight
Fireball Golden Knight
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A Prince
Fireball
Electro Wizard Fireball Prince
Fireball Electro Wizard
Fireball
Fireball Valkyrie Prince Electro Wizard
Fireball
Fireball
Prince P.E.K.K.A
Fireball Electro Wizard Golden Knight
Fireball Electro Wizard
Fireball Prince Electro Wizard Golden Knight

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