My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Miner
Giant Snowball
Skeletons Miner
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Tesla Dark Prince Ice Wizard
The Log
Skeletons Dark Prince
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Dark Prince Miner Ice Wizard
Fireball
Tesla Ice Wizard
Poison
Ice Wizard
Lightning
Tesla Dark Prince Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Miner Ice Wizard Tesla Fireball Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Tornado Miner

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Fireball
Tornado Dark Prince The Log Miner
Tornado
Fireball Dark Prince The Log Ice Wizard
Dark Prince
Fireball Tornado Miner Ice Wizard
The Log
Fireball Tornado Miner
Miner
Fireball Dark Prince The Log
Ice Wizard
Tornado Dark Prince

Defense Synergies 5 16

Skeletons
Tesla Tornado Dark Prince The Log Ice Wizard
Tesla
Skeletons The Log Fireball Tornado Dark Prince
Fireball
Tornado The Log Tesla Dark Prince Miner Ice Wizard
Tornado
Fireball Ice Wizard Skeletons Tesla Dark Prince The Log
Dark Prince
Skeletons Tesla Fireball Tornado The Log Ice Wizard
The Log
Tesla Fireball Skeletons Tornado Dark Prince Miner Ice Wizard
Miner
Fireball The Log
Ice Wizard
Tornado Skeletons Fireball Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Skeletons Tesla Dark Prince The Log Ice Wizard
Tesla Tornado Skeletons Dark Prince Ice Wizard
Tesla Skeletons Dark Prince Ice Wizard
Fireball Tornado Dark Prince The Log
Fireball Tornado The Log Skeletons Tesla Dark Prince Ice Wizard
Tesla Tornado Fireball Ice Wizard
Tesla Fireball The Log
Tesla Skeletons Tornado Ice Wizard
Tornado Skeletons Tesla Dark Prince Miner Ice Wizard
Ice Wizard Skeletons Tesla Fireball Tornado Dark Prince The Log
Tesla Fireball Tornado Ice Wizard
Tesla Skeletons Fireball Dark Prince The Log Ice Wizard
Fireball Tesla Tornado Dark Prince The Log
Tesla
Tornado Tesla Fireball The Log
Tesla Skeletons Fireball Tornado Dark Prince
Tesla Fireball Tornado Dark Prince The Log Ice Wizard
Tornado The Log Tesla Fireball Dark Prince Ice Wizard
Tesla Tornado
Dark Prince Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Dark Prince
Fireball Tesla The Log Miner
Skeletons Dark Prince The Log
Dark Prince Tesla Fireball Tornado The Log
Skeletons Tesla Dark Prince
Fireball Skeletons Tesla Tornado Ice Wizard
Dark Prince Skeletons Tesla Fireball Ice Wizard
Tesla Dark Prince
Skeletons Fireball Tornado Dark Prince The Log
Skeletons Tesla
Tesla Dark Prince
Fireball Tornado Dark Prince The Log
Dark Prince Skeletons Tesla Fireball
Tesla Fireball
Tesla Skeletons Fireball Tornado Dark Prince The Log
Tesla Fireball Dark Prince The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log Miner Ice Wizard
Fireball The Log Miner
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Tornado Ice Wizard
Tornado The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Miner Tornado
Fireball Tornado
Miner Fireball Tornado Dark Prince The Log
Fireball Tornado
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Fireball Dark Prince The Log
Fireball Tornado The Log Miner
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Dark Prince Ice Wizard
Fireball The Log Miner Tornado Ice Wizard
Fireball Tornado The Log Miner
Fireball Miner Tornado The Log
Fireball Tornado Ice Wizard
Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball Dark Prince
Fireball Tornado Ice Wizard
The Log Fireball
Fireball Miner Dark Prince
The Log Fireball
Fireball Tornado
Dark Prince
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado Dark Prince The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: