My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Ice Golem Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Ice Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Goblin Gang Giant Skeleton Army
Giant Snowball
Skeletons Spear Goblins Minions Goblin Gang Skeleton Army
Zap
Skeletons Spear Goblins Minions Goblin Gang Skeleton Army
Barbarian Barrel
Skeletons Spear Goblins Goblin Gang Skeleton Army
The Log
Skeletons Spear Goblins Goblin Gang Skeleton Army
Earthquake
Skeletons Spear Goblins Goblin Gang Skeleton Army
Arrows
Skeletons Spear Goblins Minions Goblin Gang Skeleton Army
Royal Delivery
Skeletons Spear Goblins Minions Goblin Gang Skeleton Army
Fireball
Minions Goblin Gang Skeleton Army
Poison
Spear Goblins Minions Goblin Gang Skeleton Army
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Ice Golem Arrows Minions Goblin Gang Skeleton Army Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Ice Golem Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Ice Golem Goblin Gang Giant
Arrows
Giant
Minions
Giant Ice Golem
Goblin Gang
Ice Golem Spear Goblins Giant
Ice Golem
Spear Goblins Goblin Gang Minions
Giant
Arrows Minions Spear Goblins Goblin Gang
Skeleton Army

Defense Synergies 2 10

Skeletons
Spear Goblins Minions Ice Golem
Spear Goblins
Ice Golem Skeletons Arrows Minions Goblin Gang Skeleton Army
Arrows
Spear Goblins Ice Golem
Minions
Ice Golem Skeletons Spear Goblins
Goblin Gang
Spear Goblins Ice Golem Skeleton Army
Ice Golem
Spear Goblins Minions Skeletons Arrows Goblin Gang
Giant
Skeleton Army
Spear Goblins Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Ice Golem
Skeleton Army Skeletons Minions Goblin Gang
Goblin Gang Skeleton Army Skeletons Minions
Skeleton Army Skeletons Minions Goblin Gang
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Skeletons Spear Goblins Minions
Minions Spear Goblins Arrows Goblin Gang
Arrows Ice Golem
Skeletons Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Spear Goblins Ice Golem
Minions Goblin Gang Skeleton Army Skeletons Spear Goblins Arrows Ice Golem
Arrows Minions Spear Goblins Goblin Gang
Skeleton Army Skeletons Minions Goblin Gang
Skeleton Army Arrows Minions Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Skeletons Arrows Minions Goblin Gang Skeleton Army
Arrows Spear Goblins Minions Goblin Gang Skeleton Army
Arrows Spear Goblins Minions Ice Golem
Goblin Gang Skeleton Army Spear Goblins Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons Spear Goblins Ice Golem
Arrows Goblin Gang Ice Golem
Goblin Gang Skeleton Army Skeletons Spear Goblins Minions Ice Golem
Goblin Gang Skeleton Army Ice Golem
Skeletons Goblin Gang Skeleton Army
Arrows Skeletons Minions Goblin Gang Ice Golem
Goblin Gang Skeleton Army Skeletons Spear Goblins Minions Ice Golem
Skeleton Army
Skeletons Spear Goblins Minions Ice Golem Skeleton Army
Skeletons Goblin Gang Skeleton Army
Minions
Skeleton Army Arrows
Skeleton Army Skeletons Goblin Gang Ice Golem
Skeleton Army
Goblin Gang Skeleton Army Skeletons Spear Goblins Minions Ice Golem
Arrows Minions Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows
Arrows
Arrows Ice Golem
Arrows
Arrows Spear Goblins Minions Ice Golem
Arrows
Arrows Ice Golem
Arrows
Minions Goblin Gang
Arrows
Arrows
Ice Golem
Arrows Minions
Arrows Ice Golem
Spear Goblins Arrows
Arrows
Arrows
Minions
Arrows
Arrows
Minions
Arrows
Arrows
Arrows Ice Golem
Arrows
Arrows
Arrows
Arrows Ice Golem
Minions
Arrows
Arrows
Arrows
Spear Goblins Minions Goblin Gang Skeleton Army
Arrows
Arrows
Goblin Gang
Arrows Ice Golem
Arrows
Minions Goblin Gang

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