My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Flying Machine Inferno Dragon Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Phoenix Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Phoenix Lava Hound
Giant Snowball
Skeletons Flying Machine Inferno Dragon Lava Hound
Zap
Skeletons Flying Machine Inferno Dragon Lava Hound
Barbarian Barrel
Skeletons Knight
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons Flying Machine Lava Hound
Royal Delivery
Skeletons Knight Flying Machine Inferno Dragon Lava Hound
Fireball
Flying Machine Inferno Dragon Lava Hound
Poison
Flying Machine Phoenix Lava Hound
Lightning
Knight Inferno Dragon Phoenix
Rocket
Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Arrows Knight Flying Machine Inferno Dragon Phoenix Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Arrows Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Knight Flying Machine Phoenix Lava Hound
Arrows
Lava Hound Knight Phoenix
Knight
Giant Snowball Arrows Flying Machine
Flying Machine
Lava Hound Giant Snowball Knight
Inferno Dragon
Lava Hound
Phoenix
Giant Snowball Arrows
Lava Hound
Arrows Flying Machine Inferno Dragon Giant Snowball

Defense Synergies 0 13

Skeletons
Giant Snowball Knight Flying Machine Inferno Dragon Phoenix
Giant Snowball
Skeletons Knight Flying Machine Inferno Dragon Phoenix
Arrows
Knight Phoenix
Knight
Skeletons Giant Snowball Arrows Flying Machine Phoenix
Flying Machine
Skeletons Giant Snowball Knight
Inferno Dragon
Skeletons Giant Snowball
Phoenix
Skeletons Giant Snowball Arrows Knight
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine
Inferno Dragon Skeletons Knight Flying Machine Phoenix
Skeletons Giant Snowball Knight Inferno Dragon
Inferno Dragon Skeletons Knight Phoenix
Arrows
Arrows Skeletons Giant Snowball Flying Machine
Giant Snowball Inferno Dragon Arrows Flying Machine Phoenix
Arrows Flying Machine Phoenix
Inferno Dragon Skeletons Phoenix
Knight Skeletons Giant Snowball Phoenix
Skeletons Giant Snowball Arrows Knight Flying Machine
Arrows Inferno Dragon Giant Snowball Flying Machine Phoenix
Skeletons Giant Snowball Knight Flying Machine
Giant Snowball Arrows
Inferno Dragon Knight Phoenix
Giant Snowball Inferno Dragon
Skeletons Arrows Knight
Arrows Giant Snowball Knight Flying Machine
Giant Snowball Arrows Knight Flying Machine Inferno Dragon
Inferno Dragon Phoenix
Giant Snowball Arrows Knight Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball
Giant Snowball Arrows Knight Flying Machine Inferno Dragon Phoenix
Skeletons Knight
Knight Phoenix
Skeletons Knight Inferno Dragon Phoenix
Arrows Skeletons Giant Snowball Flying Machine
Skeletons Knight Flying Machine Phoenix
Knight Inferno Dragon Phoenix
Skeletons Giant Snowball Knight Flying Machine Inferno Dragon Phoenix
Skeletons Inferno Dragon Phoenix
Inferno Dragon Knight Flying Machine Phoenix
Giant Snowball Arrows Phoenix
Skeletons Knight
Flying Machine
Phoenix Skeletons Knight Flying Machine Inferno Dragon
Arrows Giant Snowball Flying Machine Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine
Arrows Giant Snowball Flying Machine
Arrows Flying Machine
Arrows Knight Flying Machine
Giant Snowball Arrows
Arrows Giant Snowball Flying Machine
Arrows Flying Machine
Arrows Giant Snowball Flying Machine
Arrows Giant Snowball Flying Machine
Giant Snowball
Arrows Knight Flying Machine
Giant Snowball Arrows Flying Machine
Flying Machine Giant Snowball Knight
Arrows Flying Machine
Giant Snowball Arrows Flying Machine
Giant Snowball Arrows Flying Machine
Arrows Flying Machine
Giant Snowball Arrows
Giant Snowball Arrows Flying Machine
Giant Snowball Arrows Flying Machine
Giant Snowball Arrows
Giant Snowball Arrows Flying Machine
Giant Snowball Arrows
Inferno Dragon
Arrows Giant Snowball Flying Machine
Giant Snowball Arrows Flying Machine
Arrows
Giant Snowball Arrows Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Flying Machine
Giant Snowball Arrows Flying Machine
Arrows
Knight Flying Machine
Arrows Giant Snowball Flying Machine
Giant Snowball Arrows
Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine

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