My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Bowler Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Dark Prince Inferno Dragon
Giant Snowball
Skeletons Royal Hogs Inferno Dragon
Zap
Skeletons Royal Hogs Dark Prince Inferno Dragon
Barbarian Barrel
Skeletons Royal Hogs Dark Prince Executioner
The Log
Skeletons Royal Hogs Dark Prince
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Royal Hogs Dark Prince Bowler Executioner Inferno Dragon
Fireball
Royal Hogs Bowler Executioner Inferno Dragon
Poison
Royal Hogs Executioner
Lightning
Dark Prince Bowler Executioner Inferno Dragon
Rocket
Royal Hogs Bowler Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Bowler Executioner Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Dark Prince Inferno Dragon Royal Hogs Bowler Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Tornado Dark Prince Inferno Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Hogs
Dark Prince Bowler Executioner Mega Knight
Tornado
Executioner Dark Prince Bowler Mega Knight
Dark Prince
Royal Hogs Tornado Executioner
Bowler
Royal Hogs Tornado Executioner
Executioner
Tornado Royal Hogs Dark Prince Bowler Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Royal Hogs Tornado Executioner

Defense Synergies 2 12

Skeletons
Tornado Dark Prince Bowler Executioner Inferno Dragon
Royal Hogs
Tornado
Bowler Executioner Skeletons Dark Prince Inferno Dragon Mega Knight
Dark Prince
Skeletons Tornado Bowler Executioner
Bowler
Tornado Skeletons Dark Prince
Executioner
Tornado Skeletons Dark Prince Mega Knight
Inferno Dragon
Skeletons Tornado Mega Knight
Mega Knight
Tornado Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner
Inferno Dragon Skeletons Dark Prince Executioner Mega Knight
Tornado Bowler Mega Knight Skeletons Dark Prince Executioner Inferno Dragon
Inferno Dragon Skeletons Dark Prince Bowler Mega Knight
Tornado Dark Prince Bowler Mega Knight
Tornado Bowler Skeletons Dark Prince Executioner Mega Knight
Tornado Inferno Dragon Executioner
Bowler Mega Knight
Inferno Dragon Skeletons Tornado
Tornado Skeletons Dark Prince Bowler Mega Knight
Executioner Skeletons Tornado Dark Prince Bowler Mega Knight
Executioner Inferno Dragon Tornado
Bowler Mega Knight Skeletons Dark Prince
Bowler Executioner Mega Knight Tornado Dark Prince
Inferno Dragon Mega Knight
Tornado Bowler Inferno Dragon Mega Knight
Mega Knight Skeletons Tornado Dark Prince Bowler Executioner
Mega Knight Tornado Dark Prince Bowler Executioner
Tornado Executioner Dark Prince Bowler Inferno Dragon Mega Knight
Tornado Inferno Dragon
Dark Prince Bowler Mega Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Dark Prince Bowler
Bowler Executioner Inferno Dragon Mega Knight
Mega Knight Skeletons Dark Prince Bowler
Dark Prince Bowler Mega Knight Tornado
Skeletons Dark Prince Bowler Executioner Inferno Dragon Mega Knight
Executioner Skeletons Tornado
Dark Prince Skeletons Bowler
Mega Knight Dark Prince Inferno Dragon
Mega Knight Skeletons Tornado Dark Prince Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Dark Prince Bowler
Mega Knight Tornado Dark Prince Bowler
Dark Prince Bowler Mega Knight Skeletons Executioner
Bowler Executioner Mega Knight
Skeletons Tornado Dark Prince Bowler Executioner Inferno Dragon
Bowler Executioner Mega Knight Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Bowler Executioner
Dark Prince
Executioner Dark Prince Bowler Mega Knight
Executioner Tornado
Tornado Bowler Executioner
Tornado Bowler Executioner
Tornado
Tornado Bowler
Tornado Dark Prince Bowler
Tornado Executioner
Bowler Executioner
Bowler Executioner
Bowler Executioner Mega Knight
Tornado
Dark Prince Bowler Executioner Mega Knight
Tornado Bowler Mega Knight
Bowler Mega Knight
Tornado
Tornado Bowler
Tornado Dark Prince Bowler Executioner Mega Knight
Inferno Dragon
Tornado Bowler Executioner
Tornado Bowler Mega Knight
Tornado
Tornado Executioner
Bowler
Mega Knight
Mega Knight
Bowler
Dark Prince
Tornado Executioner
Dark Prince Bowler Executioner Mega Knight
Bowler Executioner
Tornado
Dark Prince Executioner Mega Knight
Tornado Bowler
Tornado Executioner
Tornado Dark Prince Bowler Executioner Mega Knight

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