My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Hunter Electro Dragon Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Electro Dragon Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Hunter Royal Ghost
The Log
Skeletons Royal Giant Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Hunter Electro Dragon Royal Ghost Fisherman
Fireball
Hunter Electro Dragon Fisherman
Poison
Hunter Electro Dragon Fisherman
Lightning
Hunter Electro Dragon Fisherman
Rocket
Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter Electro Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Royal Ghost Fisherman Hunter Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Tornado Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Hunter Fisherman Tornado Electro Dragon The Log Royal Ghost
Tornado
Royal Giant Hunter Electro Dragon The Log
Hunter
Royal Giant Fisherman Tornado
Electro Dragon
Royal Giant Tornado Fisherman
The Log
Royal Giant Tornado Fisherman
Royal Ghost
Royal Giant Fisherman
Fisherman
Royal Giant Hunter Electro Dragon The Log Royal Ghost

Defense Synergies 2 13

Skeletons
Fisherman Tornado Hunter Electro Dragon The Log Royal Ghost
Royal Giant
Tornado
Skeletons Hunter Electro Dragon The Log
Hunter
Fisherman Skeletons Tornado The Log
Electro Dragon
Skeletons Tornado The Log Fisherman
The Log
Skeletons Tornado Hunter Electro Dragon Royal Ghost Fisherman
Royal Ghost
Skeletons The Log
Fisherman
Skeletons Hunter Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
Hunter Skeletons Electro Dragon The Log Fisherman
Tornado Hunter Fisherman Skeletons Electro Dragon
Hunter Skeletons Electro Dragon Fisherman
Tornado The Log
Tornado The Log Skeletons Hunter Electro Dragon Royal Ghost
Tornado Hunter Electro Dragon
Electro Dragon The Log
Hunter Skeletons Tornado Fisherman
Tornado Skeletons Hunter Royal Ghost Fisherman
Skeletons Tornado Hunter Electro Dragon The Log Royal Ghost Fisherman
Hunter Tornado Electro Dragon
Hunter Skeletons Electro Dragon The Log
Tornado Hunter Electro Dragon The Log Royal Ghost
Hunter
Tornado Hunter The Log Fisherman
Skeletons Tornado Hunter Electro Dragon Fisherman
Tornado Hunter Electro Dragon The Log Royal Ghost Fisherman
Tornado Hunter The Log Electro Dragon Royal Ghost Fisherman
Tornado Hunter Fisherman
Royal Ghost Hunter Electro Dragon The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Ghost Fisherman
Hunter Electro Dragon The Log Royal Ghost Fisherman
Skeletons Hunter Electro Dragon The Log Fisherman
Hunter Tornado The Log Fisherman
Skeletons Hunter Fisherman
Skeletons Tornado Hunter Electro Dragon
Skeletons Hunter
Hunter Fisherman
Electro Dragon Skeletons Tornado The Log
Skeletons
Hunter Electro Dragon
Tornado The Log
Skeletons Hunter
Electro Dragon
Electro Dragon Skeletons Tornado Hunter The Log Fisherman
Hunter Electro Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Royal Ghost
Tornado Electro Dragon The Log Royal Ghost Fisherman
Electro Dragon The Log
The Log
The Log
Tornado Hunter Electro Dragon
Tornado The Log
The Log Tornado Hunter Electro Dragon
The Log Tornado Electro Dragon Fisherman
Tornado Electro Dragon Fisherman
Tornado Electro Dragon The Log Fisherman
Tornado Electro Dragon
Hunter The Log Fisherman
Electro Dragon Fisherman
The Log Fisherman
Hunter Electro Dragon The Log
Electro Dragon The Log
Tornado
Fisherman
Hunter Electro Dragon The Log Fisherman
Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log Fisherman
Electro Dragon The Log
Tornado The Log Hunter Electro Dragon
Fisherman
The Log Tornado Hunter Electro Dragon Royal Ghost Fisherman
Tornado Electro Dragon The Log Fisherman
Tornado The Log Fisherman
Tornado Hunter Electro Dragon
Electro Dragon
Hunter Electro Dragon The Log
Electro Dragon
The Log
Electro Dragon
Tornado Hunter Electro Dragon
The Log
Hunter Electro Dragon
The Log Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado The Log Royal Ghost

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