My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Flying Machine Prince Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Prince
Giant Snowball
Skeletons Flying Machine Little Prince
Zap
Skeletons Royal Giant Flying Machine Prince Little Prince
Barbarian Barrel
Skeletons Ice Wizard Little Prince
The Log
Skeletons Royal Giant Prince Little Prince
Earthquake
Skeletons
Arrows
Skeletons Flying Machine Little Prince
Royal Delivery
Skeletons Flying Machine Prince Ice Wizard Little Prince
Fireball
Flying Machine Ice Wizard Little Prince
Poison
Flying Machine Ice Wizard Little Prince
Lightning
Prince Ice Wizard Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Ice Wizard Little Prince Flying Machine Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Tornado Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Ice Wizard Flying Machine Tornado The Log
Flying Machine
Royal Giant Prince
Tornado
Royal Giant The Log Ice Wizard
Prince
Flying Machine The Log Ice Wizard Little Prince
The Log
Royal Giant Tornado Prince Little Prince
Ice Wizard
Royal Giant Tornado Prince
Little Prince
Prince The Log

Defense Synergies 2 16

Skeletons
Flying Machine Tornado Prince The Log Ice Wizard Little Prince
Royal Giant
Flying Machine
Skeletons Prince The Log Ice Wizard
Tornado
Ice Wizard Skeletons Prince The Log Little Prince
Prince
The Log Skeletons Flying Machine Tornado Ice Wizard
The Log
Prince Skeletons Flying Machine Tornado Ice Wizard Little Prince
Ice Wizard
Tornado Skeletons Flying Machine Prince The Log Little Prince
Little Prince
Skeletons Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log
Skeletons Flying Machine Prince The Log Ice Wizard
Tornado Prince Skeletons Ice Wizard
Prince Skeletons Ice Wizard
Tornado Prince The Log
Tornado The Log Skeletons Flying Machine Ice Wizard
Tornado Flying Machine Ice Wizard Little Prince
Flying Machine The Log
Skeletons Tornado Prince Ice Wizard
Tornado Skeletons Prince Ice Wizard Little Prince
Ice Wizard Skeletons Flying Machine Tornado The Log
Flying Machine Tornado Ice Wizard
Prince Skeletons Flying Machine The Log Ice Wizard
Tornado Prince The Log
Prince
Tornado Prince The Log
Skeletons Tornado Prince
Flying Machine Tornado Prince The Log Ice Wizard Little Prince
Tornado The Log Flying Machine Ice Wizard Little Prince
Tornado Prince
Flying Machine Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince
Flying Machine Prince The Log
Skeletons Prince The Log
Prince Tornado The Log
Skeletons Prince
Skeletons Flying Machine Tornado Ice Wizard
Prince Skeletons Flying Machine Ice Wizard
Prince
Skeletons Flying Machine Tornado Prince The Log
Skeletons
Flying Machine Prince
Tornado Prince The Log
Prince Skeletons
Flying Machine
Skeletons Flying Machine Tornado Prince The Log Little Prince
Flying Machine The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine Tornado The Log Ice Wizard
Flying Machine The Log
Flying Machine Prince The Log
The Log
Flying Machine Tornado Ice Wizard
Flying Machine Tornado The Log
The Log Flying Machine Tornado Ice Wizard
The Log Flying Machine Tornado
Tornado Prince
Flying Machine Tornado Prince The Log
Flying Machine Tornado
Flying Machine The Log
Flying Machine
Flying Machine Prince The Log
Flying Machine The Log
Flying Machine The Log
Tornado
Flying Machine Prince The Log
Flying Machine Tornado The Log Little Prince
Prince The Log
Tornado
Tornado Prince The Log
Flying Machine The Log
Tornado The Log Ice Wizard Little Prince
The Log Flying Machine Tornado Ice Wizard
Flying Machine Tornado Prince The Log
Tornado The Log
Flying Machine Tornado Ice Wizard Little Prince
Flying Machine
The Log
Prince
The Log
Flying Machine Prince
Flying Machine Tornado Ice Wizard
The Log
Flying Machine Prince
The Log Flying Machine
Tornado
Flying Machine Prince
Flying Machine Tornado The Log
Flying Machine Tornado
Flying Machine Tornado Prince The Log Little Prince

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