My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Flying Machine Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Prince
Giant Snowball
Skeletons Musketeer Flying Machine Goblin Barrel
Zap
Skeletons Flying Machine Goblin Barrel Prince
Barbarian Barrel
Skeletons Musketeer Goblin Barrel
The Log
Skeletons Musketeer Goblin Barrel Prince
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Flying Machine Goblin Barrel
Royal Delivery
Skeletons Musketeer Flying Machine Goblin Barrel Prince P.E.K.K.A
Fireball
Musketeer Flying Machine Goblin Barrel
Poison
Musketeer Flying Machine
Lightning
Musketeer Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Musketeer Flying Machine Prince Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Barrel Musketeer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Musketeer
Prince P.E.K.K.A The Log
Flying Machine
Prince P.E.K.K.A
Goblin Barrel
Prince P.E.K.K.A
Prince
Goblin Barrel Musketeer Flying Machine Lightning The Log
Lightning
Prince
P.E.K.K.A
Musketeer Flying Machine Goblin Barrel The Log
The Log
Musketeer Prince P.E.K.K.A

Defense Synergies 4 10

Skeletons
Musketeer Flying Machine Prince P.E.K.K.A The Log
Musketeer
Skeletons The Log Flying Machine P.E.K.K.A
Flying Machine
Skeletons Musketeer Prince P.E.K.K.A The Log
Goblin Barrel
Prince
The Log Skeletons Flying Machine
Lightning
The Log
P.E.K.K.A
The Log Skeletons Musketeer Flying Machine
The Log
Musketeer Prince P.E.K.K.A Skeletons Flying Machine Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Flying Machine The Log
P.E.K.K.A Skeletons Musketeer Flying Machine Prince The Log
Prince P.E.K.K.A Skeletons Musketeer Lightning
Prince P.E.K.K.A Skeletons Musketeer
Lightning Prince P.E.K.K.A The Log
The Log Skeletons Musketeer Flying Machine
Musketeer Lightning Flying Machine
Lightning Musketeer Flying Machine P.E.K.K.A The Log
P.E.K.K.A Skeletons Musketeer Prince
Skeletons Musketeer Prince
Skeletons Musketeer Flying Machine The Log
Musketeer Flying Machine
Prince P.E.K.K.A Skeletons Musketeer Flying Machine Lightning The Log
Prince P.E.K.K.A The Log
P.E.K.K.A Prince
Prince Lightning P.E.K.K.A The Log
Skeletons Musketeer Prince P.E.K.K.A
Musketeer Flying Machine Prince The Log
The Log Musketeer Flying Machine
P.E.K.K.A Musketeer Prince
Musketeer Flying Machine Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince P.E.K.K.A
Musketeer Flying Machine Prince Lightning The Log
P.E.K.K.A Skeletons Musketeer Prince Lightning The Log
Prince Lightning P.E.K.K.A Musketeer The Log
P.E.K.K.A Skeletons Musketeer Prince
Skeletons Musketeer Flying Machine
Prince P.E.K.K.A Skeletons Musketeer Flying Machine Lightning
P.E.K.K.A Prince
Lightning P.E.K.K.A Skeletons Flying Machine Prince The Log
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Musketeer Flying Machine Prince
Lightning P.E.K.K.A Prince The Log
Prince Lightning P.E.K.K.A Skeletons
Musketeer Flying Machine
Skeletons Musketeer Flying Machine Prince Lightning P.E.K.K.A The Log
Musketeer Flying Machine P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Flying Machine The Log
Musketeer Flying Machine The Log
Lightning Flying Machine The Log
Lightning Musketeer Flying Machine Prince The Log
The Log
Musketeer Flying Machine
Musketeer Flying Machine The Log
The Log Flying Machine Lightning
The Log Flying Machine Lightning
Lightning Musketeer Prince
Lightning Musketeer Flying Machine Prince The Log
Lightning Musketeer Flying Machine
Flying Machine Lightning Musketeer The Log
Lightning Musketeer Flying Machine
Lightning Musketeer Flying Machine Prince The Log
Lightning Musketeer Flying Machine The Log
Lightning Musketeer Flying Machine The Log
Lightning
Lightning
Lightning Musketeer Flying Machine Prince The Log
Lightning Flying Machine The Log
Lightning Musketeer Prince The Log
Lightning
Musketeer Prince Lightning The Log
Lightning Musketeer Flying Machine The Log
The Log
The Log Musketeer Flying Machine Lightning
Lightning Musketeer Flying Machine Prince The Log
Lightning Musketeer The Log
Lightning Musketeer Flying Machine
Lightning Musketeer Flying Machine
Lightning
Lightning Musketeer The Log
Lightning
P.E.K.K.A Prince
Lightning The Log
Lightning Musketeer Flying Machine Prince
Lightning Musketeer Flying Machine
The Log
Lightning Musketeer Flying Machine Prince
The Log Musketeer Flying Machine Lightning
Lightning
Musketeer Flying Machine Prince P.E.K.K.A
Musketeer Flying Machine Lightning The Log
Musketeer Flying Machine Lightning
Lightning Musketeer Flying Machine Prince The Log

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