My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Balloon
Giant Snowball
Skeletons Spear Goblins Minions Balloon Lumberjack
Zap
Skeletons Spear Goblins Minions Balloon
Barbarian Barrel
Skeletons Spear Goblins Valkyrie Lumberjack
The Log
Skeletons Spear Goblins Mini P.E.K.K.A Lumberjack
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Minions
Royal Delivery
Skeletons Spear Goblins Minions Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Fireball
Minions Balloon Lumberjack
Poison
Spear Goblins Minions Balloon
Lightning
Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Minions Fireball Mini P.E.K.K.A Valkyrie Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Spear Goblins Minions Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Valkyrie Mini P.E.K.K.A Balloon Lumberjack
Minions
Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Fireball
Mini P.E.K.K.A
Spear Goblins Minions Valkyrie Lumberjack
Valkyrie
Spear Goblins Balloon Lumberjack Minions Mini P.E.K.K.A
Balloon
Valkyrie Lumberjack Spear Goblins Minions
Lumberjack
Valkyrie Balloon Spear Goblins Minions Mini P.E.K.K.A

Defense Synergies 1 14

Skeletons
Spear Goblins Minions Mini P.E.K.K.A Lumberjack
Spear Goblins
Skeletons Minions Mini P.E.K.K.A Valkyrie Lumberjack
Minions
Valkyrie Skeletons Spear Goblins Lumberjack
Fireball
Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A
Skeletons Spear Goblins Fireball Valkyrie
Valkyrie
Minions Spear Goblins Fireball Mini P.E.K.K.A Lumberjack
Balloon
Lumberjack
Skeletons Spear Goblins Minions Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Valkyrie
Mini P.E.K.K.A Lumberjack Skeletons Minions Valkyrie
Mini P.E.K.K.A Lumberjack Skeletons Minions Valkyrie
Mini P.E.K.K.A Lumberjack Skeletons Minions Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Lumberjack
Fireball Skeletons Spear Goblins Minions Valkyrie Lumberjack
Minions Spear Goblins Fireball
Fireball Valkyrie
Mini P.E.K.K.A Skeletons Minions Lumberjack
Skeletons Spear Goblins Mini P.E.K.K.A Valkyrie Lumberjack
Minions Valkyrie Skeletons Spear Goblins Fireball Lumberjack
Minions Spear Goblins Fireball
Mini P.E.K.K.A Lumberjack Skeletons Minions Fireball Valkyrie
Fireball Valkyrie Minions Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Lumberjack
Skeletons Minions Fireball Mini P.E.K.K.A Valkyrie Lumberjack
Fireball Spear Goblins Minions Valkyrie Lumberjack
Valkyrie Spear Goblins Minions Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Spear Goblins Minions Fireball Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Skeletons Spear Goblins Fireball
Fireball Mini P.E.K.K.A Valkyrie Lumberjack
Lumberjack Skeletons Spear Goblins Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack Fireball
Skeletons Mini P.E.K.K.A Valkyrie Lumberjack
Fireball Skeletons Minions
Mini P.E.K.K.A Skeletons Spear Goblins Minions Fireball Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Skeletons Spear Goblins Minions Fireball Mini P.E.K.K.A Valkyrie
Skeletons
Minions Mini P.E.K.K.A Valkyrie Lumberjack
Fireball Valkyrie
Mini P.E.K.K.A Skeletons Fireball Valkyrie Lumberjack
Fireball Valkyrie
Skeletons Spear Goblins Minions Fireball Mini P.E.K.K.A Valkyrie Lumberjack
Minions Valkyrie Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Minions
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Lumberjack
Fireball Valkyrie
Fireball
Fireball
Minions Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Valkyrie
Minions Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Spear Goblins Minions Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A Valkyrie Lumberjack
Fireball
Fireball
Minions Fireball
Fireball
Fireball

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