My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant
Giant Snowball
Skeletons Minions Witch
Zap
Skeletons Minions Mortar Royal Giant Witch
Barbarian Barrel
Skeletons Mortar Witch Magic Archer
The Log
Skeletons Royal Giant Mini P.E.K.K.A Witch
Earthquake
Skeletons Mortar Witch
Arrows
Skeletons Minions Witch
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Witch Magic Archer
Fireball
Minions Mortar Witch Magic Archer
Poison
Minions Mortar Witch Magic Archer
Lightning
Mortar Mini P.E.K.K.A Witch Magic Archer
Rocket
Mortar Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Mortar Mini P.E.K.K.A Magic Archer Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Minions Mortar Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Royal Giant Mortar Mini P.E.K.K.A
Mortar
Royal Giant Minions Rocket
Royal Giant
Minions Mortar Rocket Witch Magic Archer
Mini P.E.K.K.A
Minions Magic Archer
Rocket
Mortar Royal Giant
Witch
Royal Giant
Magic Archer
Royal Giant Mini P.E.K.K.A

Defense Synergies 0 8

Skeletons
Minions Mortar Mini P.E.K.K.A Witch Magic Archer
Minions
Skeletons Mortar
Mortar
Skeletons Minions
Royal Giant
Mini P.E.K.K.A
Skeletons Witch Magic Archer
Rocket
Witch
Skeletons Mini P.E.K.K.A
Magic Archer
Skeletons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mortar Magic Archer
Mini P.E.K.K.A Skeletons Minions Mortar Witch
Mortar Mini P.E.K.K.A Rocket Witch Skeletons Minions
Mini P.E.K.K.A Witch Skeletons Minions Mortar
Mini P.E.K.K.A Rocket
Skeletons Minions Magic Archer
Minions Rocket Mortar Witch Magic Archer
Rocket Magic Archer
Mini P.E.K.K.A Witch Skeletons Minions Mortar
Skeletons Mini P.E.K.K.A
Minions Witch Skeletons Magic Archer
Minions Witch Magic Archer
Mortar Mini P.E.K.K.A Skeletons Minions Rocket Witch
Rocket Minions Mortar Mini P.E.K.K.A Witch Magic Archer
Mini P.E.K.K.A Mortar
Rocket Mortar Mini P.E.K.K.A
Skeletons Minions Mortar Mini P.E.K.K.A Witch
Mortar Minions Witch Magic Archer
Mortar Witch Minions Magic Archer
Mini P.E.K.K.A Mortar
Minions Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Witch
Mortar Mini P.E.K.K.A Rocket Magic Archer
Skeletons Minions Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket
Skeletons Mini P.E.K.K.A Witch
Rocket Skeletons Minions Witch Magic Archer
Mini P.E.K.K.A Rocket Skeletons Minions Witch
Mini P.E.K.K.A
Rocket Skeletons Minions Mortar Mini P.E.K.K.A Witch Magic Archer
Witch Skeletons
Minions Mini P.E.K.K.A Witch
Rocket
Mini P.E.K.K.A Rocket Skeletons Witch
Witch Magic Archer
Witch Skeletons Minions Mortar Mini P.E.K.K.A Rocket Magic Archer
Minions Mini P.E.K.K.A Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Rocket
Mortar Magic Archer
Rocket Magic Archer
Rocket
Rocket Mortar Magic Archer
Minions Rocket Witch Magic Archer
Mortar Witch Magic Archer
Magic Archer
Mortar
Rocket Minions Mini P.E.K.K.A
Rocket Mortar Magic Archer
Rocket Magic Archer
Rocket Mortar Magic Archer
Minions Mortar Rocket Magic Archer
Mortar Magic Archer
Rocket Mortar Witch Magic Archer
Magic Archer Mortar Rocket
Mortar Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Mortar Mini P.E.K.K.A Magic Archer
Rocket Mortar Witch Magic Archer
Rocket Minions Magic Archer
Rocket
Rocket
Rocket Mortar
Mortar Witch Magic Archer
Witch
Mortar Witch Magic Archer
Mortar Witch Magic Archer
Rocket Mortar Magic Archer
Witch Magic Archer
Rocket Minions Witch
Mini P.E.K.K.A
Mortar Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Minions Rocket Witch Magic Archer
Rocket Witch Magic Archer
Mini P.E.K.K.A Rocket Magic Archer
Mortar Magic Archer
Rocket
Minions Rocket Witch Magic Archer
Rocket Witch Magic Archer
Mortar Rocket Witch Magic Archer

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