My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians Hog Rider Wall Breakers Dark Prince
Giant Snowball
Skeletons Minions Hog Rider Wall Breakers
Zap
Skeletons Minions Firecracker Wall Breakers Dark Prince
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Wall Breakers Dark Prince
The Log
Skeletons Firecracker Elite Barbarians Hog Rider Wall Breakers Dark Prince
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Minions Firecracker Wall Breakers
Royal Delivery
Skeletons Minions Firecracker Elite Barbarians Hog Rider Wall Breakers Dark Prince
Fireball
Minions Firecracker Elite Barbarians Hog Rider Wall Breakers
Poison
Minions Firecracker
Lightning
Elite Barbarians Dark Prince
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Rage Minions Firecracker Hog Rider Dark Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers Rage Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Hog Rider Rage Firecracker Elite Barbarians Wall Breakers Dark Prince
Firecracker
Hog Rider Minions Elite Barbarians Wall Breakers Dark Prince
Elite Barbarians
Rage Minions Firecracker Hog Rider
Hog Rider
Minions Firecracker Rage Elite Barbarians Dark Prince
Wall Breakers
Minions Firecracker
Rage
Minions Elite Barbarians Hog Rider Dark Prince
Dark Prince
Minions Firecracker Hog Rider Rage

Defense Synergies 1 7

Skeletons
Minions Firecracker Elite Barbarians Dark Prince
Minions
Skeletons Firecracker Dark Prince
Firecracker
Skeletons Minions Dark Prince
Elite Barbarians
Dark Prince Skeletons
Hog Rider
Wall Breakers
Rage
Dark Prince
Elite Barbarians Skeletons Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Elite Barbarians Skeletons Minions Firecracker Dark Prince
Skeletons Minions Elite Barbarians Dark Prince
Elite Barbarians Skeletons Minions Firecracker Dark Prince
Firecracker Elite Barbarians Dark Prince
Skeletons Minions Firecracker Dark Prince
Minions Firecracker
Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons Firecracker Dark Prince
Minions Skeletons Firecracker Dark Prince
Minions Firecracker
Skeletons Minions Elite Barbarians Dark Prince
Minions Firecracker Dark Prince
Elite Barbarians
Elite Barbarians
Skeletons Minions Firecracker Elite Barbarians Dark Prince
Minions Firecracker Elite Barbarians Dark Prince
Minions Firecracker Dark Prince
Elite Barbarians
Dark Prince Minions Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Dark Prince
Firecracker Elite Barbarians
Skeletons Minions Elite Barbarians Dark Prince
Dark Prince Elite Barbarians
Skeletons Elite Barbarians Dark Prince
Firecracker Skeletons Minions
Dark Prince Skeletons Minions Elite Barbarians
Elite Barbarians Dark Prince
Skeletons Minions Firecracker Elite Barbarians Dark Prince
Skeletons
Minions Elite Barbarians Dark Prince
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Skeletons
Firecracker
Elite Barbarians Skeletons Minions Firecracker Dark Prince
Minions Firecracker Elite Barbarians Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Minions
Firecracker
Firecracker
Firecracker
Minions Elite Barbarians
Firecracker Dark Prince
Firecracker
Firecracker Elite Barbarians
Minions Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Minions
Firecracker Dark Prince
Firecracker
Minions
Firecracker Dark Prince
Firecracker
Firecracker
Elite Barbarians Firecracker
Minions Firecracker
Elite Barbarians
Firecracker
Firecracker
Minions Dark Prince
Firecracker
Firecracker Dark Prince
Firecracker
Firecracker Elite Barbarians Dark Prince
Minions Firecracker Elite Barbarians
Firecracker
Firecracker Dark Prince

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