My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Valkyrie Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant Ram Rider
Giant Snowball
Skeletons Minions Ram Rider
Zap
Skeletons Minions Firecracker Royal Giant Inferno Tower Ram Rider
Barbarian Barrel
Skeletons Firecracker Valkyrie Inferno Tower
The Log
Skeletons Firecracker Royal Giant Ram Rider
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Valkyrie Ram Rider
Fireball
Minions Firecracker Inferno Tower Ram Rider
Poison
Minions Firecracker Inferno Tower
Lightning
Valkyrie Inferno Tower Ram Rider
Rocket
Valkyrie Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Firecracker Fireball Valkyrie Inferno Tower Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Minions Firecracker Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Royal Giant Firecracker Valkyrie Ram Rider
Firecracker
Royal Giant Minions Valkyrie Ram Rider
Royal Giant
Minions Firecracker Fireball
Fireball
Royal Giant Ram Rider
Valkyrie
Minions Firecracker Ram Rider
Inferno Tower
Ram Rider
Minions Firecracker Fireball Valkyrie

Defense Synergies 2 12

Skeletons
Minions Firecracker Inferno Tower Ram Rider
Minions
Valkyrie Skeletons Firecracker Inferno Tower Ram Rider
Firecracker
Valkyrie Skeletons Minions Inferno Tower
Royal Giant
Fireball
Valkyrie Inferno Tower Ram Rider
Valkyrie
Minions Firecracker Fireball Inferno Tower
Inferno Tower
Skeletons Minions Firecracker Fireball Valkyrie
Ram Rider
Skeletons Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball Valkyrie Inferno Tower Ram Rider
Inferno Tower Skeletons Minions Firecracker Valkyrie Ram Rider
Inferno Tower Ram Rider Skeletons Minions Valkyrie
Inferno Tower Skeletons Minions Firecracker Valkyrie Ram Rider
Firecracker Fireball Valkyrie
Fireball Skeletons Minions Firecracker Valkyrie
Minions Inferno Tower Ram Rider Firecracker Fireball
Fireball Valkyrie Inferno Tower Ram Rider
Inferno Tower Skeletons Minions
Skeletons Firecracker Valkyrie Inferno Tower
Minions Valkyrie Skeletons Firecracker Fireball Ram Rider
Minions Inferno Tower Firecracker Fireball Ram Rider
Inferno Tower Skeletons Minions Fireball Valkyrie Ram Rider
Fireball Valkyrie Minions Firecracker
Inferno Tower Ram Rider
Inferno Tower Fireball Ram Rider
Skeletons Minions Firecracker Fireball Valkyrie Inferno Tower
Fireball Minions Firecracker Valkyrie Ram Rider
Valkyrie Minions Firecracker Fireball Ram Rider
Inferno Tower Ram Rider
Valkyrie Minions Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball Inferno Tower
Fireball Firecracker Valkyrie
Skeletons Minions Valkyrie Inferno Tower Ram Rider
Valkyrie Fireball Inferno Tower Ram Rider
Inferno Tower Skeletons Valkyrie Ram Rider
Firecracker Fireball Skeletons Minions Ram Rider
Skeletons Minions Fireball Valkyrie Inferno Tower Ram Rider
Inferno Tower Valkyrie
Skeletons Minions Firecracker Fireball Valkyrie Inferno Tower
Inferno Tower Skeletons
Minions Valkyrie Inferno Tower
Fireball Valkyrie
Skeletons Fireball Valkyrie Inferno Tower Ram Rider
Firecracker Fireball Valkyrie
Inferno Tower Skeletons Minions Firecracker Fireball Valkyrie
Minions Valkyrie Firecracker Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Ram Rider
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Minions Ram Rider
Firecracker
Fireball Firecracker Ram Rider
Fireball Firecracker Ram Rider
Minions Fireball
Firecracker Fireball Valkyrie Ram Rider
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Minions
Firecracker Fireball
Firecracker Fireball Valkyrie
Minions Fireball
Fireball
Fireball
Firecracker Fireball Valkyrie
Firecracker Fireball Ram Rider
Fireball Ram Rider
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Minions Fireball
Fireball Firecracker Ram Rider
Fireball
Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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