My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Wizard Witch Princess Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elixir Golem
Giant Snowball
Skeletons Minions Witch Princess
Zap
Skeletons Minions Witch Princess
Barbarian Barrel
Skeletons Elixir Golem Wizard Witch Princess
The Log
Skeletons Elixir Golem Witch Princess
Earthquake
Skeletons Elixir Golem Witch
Arrows
Skeletons Minions Witch Princess
Royal Delivery
Skeletons Minions Elixir Golem Battle Healer Wizard Witch Princess
Fireball
Minions Elixir Golem Battle Healer Wizard Witch Princess
Poison
Minions Elixir Golem Battle Healer Wizard Witch Princess
Lightning
Battle Healer Wizard Witch Monk
Rocket
Battle Healer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Elixir Golem Princess Battle Healer Wizard Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Minions Elixir Golem Princess

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Elixir Golem Battle Healer
Elixir Golem
Battle Healer Minions Wizard Witch Monk
Battle Healer
Elixir Golem Minions Witch Princess
Wizard
Elixir Golem
Witch
Elixir Golem Battle Healer
Princess
Battle Healer
Monk
Elixir Golem

Defense Synergies 0 9

Skeletons
Minions Battle Healer Wizard Witch Princess Monk
Minions
Skeletons Battle Healer
Elixir Golem
Battle Healer
Skeletons Minions Witch Princess
Wizard
Skeletons
Witch
Skeletons Battle Healer
Princess
Skeletons Battle Healer
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Skeletons Minions Battle Healer Witch Monk
Witch Skeletons Minions
Witch Skeletons Minions Monk
Battle Healer Princess Monk
Skeletons Minions
Minions Wizard Witch Princess
Battle Healer Monk
Witch Skeletons Minions Princess
Skeletons Battle Healer
Minions Witch Skeletons Wizard Princess
Minions Wizard Witch Princess
Skeletons Minions Battle Healer Wizard Witch
Wizard Minions Witch Princess
Monk
Wizard Skeletons Minions Witch
Minions Battle Healer Wizard Witch
Wizard Witch Minions Battle Healer Princess
Wizard Minions Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer Witch
Battle Healer Wizard Monk
Skeletons Minions Battle Healer Witch
Battle Healer Monk
Skeletons Battle Healer Witch
Wizard Skeletons Minions Witch Princess Monk
Skeletons Minions Battle Healer Witch
Battle Healer
Skeletons Minions Witch Monk
Witch Skeletons
Minions Witch
Monk
Skeletons Wizard Witch
Wizard Witch Princess
Witch Skeletons Minions Battle Healer Monk
Minions Battle Healer Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Monk
Monk Princess
Wizard
Wizard Minions Witch Princess Monk
Wizard Witch Princess
Wizard Princess
Monk Wizard
Minions
Monk Wizard Princess
Monk Wizard Princess
Princess
Minions Princess Monk
Princess
Wizard Witch Princess
Wizard Princess
Monk
Minions
Wizard Princess Monk
Wizard Witch Princess Monk
Minions Monk
Wizard Princess
Monk
Monk
Wizard Witch Princess
Witch
Wizard Witch Princess Monk
Wizard Witch Princess Monk
Wizard Witch Princess
Minions Wizard Witch
Wizard
Princess Monk
Wizard Princess Monk
Minions Witch Princess
Wizard Witch Princess Monk
Wizard Princess
Wizard Princess
Monk
Minions Witch Princess
Witch Princess
Witch Princess Monk

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