My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Minions Goblin Barrel Skeleton Army
Zap
Skeletons Minions Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Knight Firecracker Valkyrie Goblin Barrel Skeleton Army
The Log
Skeletons Firecracker Goblin Barrel Skeleton Army
Earthquake
Skeletons Firecracker Goblin Barrel Skeleton Army
Arrows
Skeletons Minions Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Knight Minions Firecracker Valkyrie Goblin Barrel Skeleton Army
Fireball
Minions Firecracker Goblin Barrel Skeleton Army
Poison
Minions Firecracker Skeleton Army
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Minions Firecracker Goblin Barrel Skeleton Army Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Minions

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Goblin Barrel
Knight
Minions Firecracker Goblin Barrel Arrows
Minions
Knight Firecracker Valkyrie
Firecracker
Knight Minions Valkyrie Goblin Barrel
Valkyrie
Goblin Barrel Minions Firecracker
Goblin Barrel
Knight Valkyrie Arrows Firecracker Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 4 8

Skeletons
Knight Minions Firecracker
Arrows
Knight Valkyrie
Knight
Minions Firecracker Skeletons Arrows Skeleton Army
Minions
Knight Valkyrie Skeletons Firecracker
Firecracker
Knight Valkyrie Skeletons Minions Skeleton Army
Valkyrie
Minions Firecracker Arrows
Goblin Barrel
Skeleton Army
Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Valkyrie
Skeleton Army Skeletons Knight Minions Firecracker Valkyrie
Skeleton Army Skeletons Knight Minions Valkyrie
Skeleton Army Skeletons Knight Minions Firecracker Valkyrie
Arrows Firecracker Valkyrie Skeleton Army
Arrows Skeleton Army Skeletons Minions Firecracker Valkyrie
Minions Arrows Firecracker
Arrows Valkyrie
Skeletons Minions Skeleton Army
Knight Skeleton Army Skeletons Firecracker Valkyrie
Minions Valkyrie Skeleton Army Skeletons Arrows Knight Firecracker
Arrows Minions Firecracker
Skeleton Army Skeletons Knight Minions Valkyrie
Valkyrie Skeleton Army Arrows Minions Firecracker
Skeleton Army Knight
Skeleton Army
Skeletons Arrows Knight Minions Firecracker Valkyrie Skeleton Army
Arrows Knight Minions Firecracker Valkyrie Skeleton Army
Arrows Valkyrie Knight Minions Firecracker
Valkyrie Skeleton Army Arrows Knight Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Skeletons
Arrows Knight Firecracker Valkyrie
Skeleton Army Skeletons Knight Minions Valkyrie
Valkyrie Skeleton Army Knight
Skeletons Knight Valkyrie Skeleton Army
Arrows Firecracker Skeletons Minions
Skeleton Army Skeletons Knight Minions Valkyrie
Knight Valkyrie Skeleton Army
Skeletons Knight Minions Firecracker Valkyrie Skeleton Army
Skeletons Skeleton Army
Knight Minions Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Skeletons Knight Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Skeletons Knight Minions Firecracker Valkyrie
Arrows Minions Valkyrie Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker Valkyrie
Minions
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Skeleton Army
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Minions Firecracker
Firecracker
Firecracker

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