My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Recruits Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Dart Goblin Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Royal Hogs
Giant Snowball
Skeletons Royal Recruits Dart Goblin Royal Hogs Little Prince
Zap
Skeletons Dart Goblin Royal Hogs Little Prince
Barbarian Barrel
Skeletons Knight Royal Recruits Dart Goblin Royal Hogs Little Prince
The Log
Skeletons Royal Recruits Dart Goblin Royal Hogs Little Prince
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Royal Recruits Dart Goblin Royal Hogs Little Prince
Royal Delivery
Skeletons Knight Royal Recruits Dart Goblin Royal Hogs Little Prince
Fireball
Dart Goblin Royal Hogs Little Prince
Poison
Royal Recruits Dart Goblin Royal Hogs Little Prince
Lightning
Knight Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Knight Dart Goblin Little Prince Fireball Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Knight Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Fireball Royal Hogs Little Prince
Royal Recruits
Dart Goblin Royal Hogs
Dart Goblin
Knight Royal Recruits Royal Hogs
Fireball
Knight Royal Hogs Little Prince
Royal Hogs
Knight Royal Recruits Dart Goblin Fireball Little Prince
Rage
Little Prince
Knight Fireball Royal Hogs

Defense Synergies 3 5

Skeletons
Dart Goblin Knight Little Prince
Knight
Dart Goblin Little Prince Skeletons Fireball
Royal Recruits
Dart Goblin
Dart Goblin
Skeletons Knight Royal Recruits
Fireball
Knight Little Prince
Royal Hogs
Rage
Little Prince
Knight Skeletons Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Dart Goblin Fireball
Skeletons Knight Royal Recruits Dart Goblin
Skeletons Knight Royal Recruits Dart Goblin
Royal Recruits Skeletons Knight Dart Goblin
Royal Recruits Fireball
Fireball Skeletons Dart Goblin
Dart Goblin Fireball Little Prince
Royal Recruits Dart Goblin Fireball
Skeletons Royal Recruits
Knight Skeletons Royal Recruits Dart Goblin Little Prince
Dart Goblin Skeletons Knight Royal Recruits Fireball
Dart Goblin Fireball
Royal Recruits Skeletons Knight Fireball
Fireball Royal Recruits Dart Goblin
Royal Recruits Knight
Royal Recruits Fireball
Skeletons Knight Royal Recruits Fireball
Fireball Knight Royal Recruits Dart Goblin Little Prince
Knight Royal Recruits Dart Goblin Fireball Little Prince
Royal Recruits Dart Goblin
Royal Recruits Knight Dart Goblin Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeletons Fireball
Fireball Knight
Royal Recruits Skeletons Knight
Royal Recruits Knight Fireball
Royal Recruits Skeletons Knight
Fireball Skeletons Dart Goblin
Royal Recruits Skeletons Knight Dart Goblin Fireball
Knight Royal Recruits
Royal Recruits Skeletons Knight Fireball
Royal Recruits Skeletons Dart Goblin
Knight Royal Recruits Dart Goblin
Royal Recruits Fireball
Royal Recruits Skeletons Knight Fireball
Royal Recruits Dart Goblin Fireball
Royal Recruits Skeletons Knight Dart Goblin Fireball Little Prince
Royal Recruits Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Recruits Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Knight Royal Recruits Dart Goblin Fireball
Fireball
Fireball Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Fireball
Knight Royal Recruits Dart Goblin Fireball
Fireball Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Royal Recruits Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Dart Goblin Fireball Little Prince
Fireball
Fireball
Royal Recruits Fireball
Fireball Little Prince
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Dart Goblin Fireball Little Prince
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball
Fireball
Royal Recruits Dart Goblin Fireball
Fireball Dart Goblin
Fireball
Fireball Knight Dart Goblin
Dart Goblin Fireball
Fireball
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Fireball
Dart Goblin Fireball
Royal Recruits Dart Goblin Fireball Little Prince

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