My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider Giant Skeleton
Giant Snowball
Skeletons Minions Hog Rider
Zap
Skeletons Minions Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Tesla Giant Skeleton
The Log
Skeletons Firecracker Hog Rider Giant Skeleton
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Knight Minions Firecracker Hog Rider Giant Skeleton
Fireball
Minions Firecracker Tesla Hog Rider
Poison
Minions Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Minions Firecracker Tesla Fireball Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Minions Firecracker

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Minions Firecracker Hog Rider Fireball
Minions
Knight Hog Rider Firecracker Giant Skeleton
Firecracker
Knight Hog Rider Minions Giant Skeleton
Tesla
Fireball
Hog Rider Knight
Hog Rider
Knight Minions Firecracker Fireball Giant Skeleton
Giant Skeleton
Minions Firecracker Hog Rider

Defense Synergies 4 11

Skeletons
Tesla Knight Minions Firecracker Giant Skeleton
Knight
Minions Firecracker Tesla Skeletons Fireball
Minions
Knight Skeletons Firecracker Tesla Giant Skeleton
Firecracker
Knight Skeletons Minions Tesla Giant Skeleton
Tesla
Skeletons Knight Minions Firecracker Fireball
Fireball
Knight Tesla
Hog Rider
Giant Skeleton
Skeletons Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Tesla Fireball
Skeletons Knight Minions Firecracker Tesla
Tesla Skeletons Knight Minions Giant Skeleton
Tesla Skeletons Knight Minions Firecracker
Firecracker Fireball Giant Skeleton
Fireball Skeletons Minions Firecracker Tesla
Minions Tesla Firecracker Fireball
Tesla Fireball Giant Skeleton
Tesla Skeletons Minions
Knight Skeletons Firecracker Tesla Giant Skeleton
Minions Skeletons Knight Firecracker Tesla Fireball Giant Skeleton
Minions Tesla Firecracker Fireball
Tesla Skeletons Knight Minions Fireball Giant Skeleton
Fireball Minions Firecracker Tesla
Knight Tesla
Tesla Fireball
Tesla Skeletons Knight Minions Firecracker Fireball
Tesla Fireball Knight Minions Firecracker
Knight Minions Firecracker Tesla Fireball Giant Skeleton
Tesla
Knight Minions Firecracker Tesla Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball Giant Skeleton
Fireball Knight Firecracker Tesla
Giant Skeleton Skeletons Knight Minions
Giant Skeleton Knight Tesla Fireball
Giant Skeleton Skeletons Knight Tesla
Firecracker Fireball Skeletons Minions Tesla
Skeletons Knight Minions Tesla Fireball Giant Skeleton
Giant Skeleton Knight Tesla
Giant Skeleton Skeletons Knight Minions Firecracker Fireball
Skeletons Tesla
Knight Minions Tesla Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Skeletons Knight Tesla Fireball
Firecracker Tesla Fireball
Tesla Skeletons Knight Minions Firecracker Fireball Giant Skeleton
Minions Firecracker Tesla Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Giant Skeleton
Firecracker Fireball
Fireball Giant Skeleton
Knight Firecracker Fireball Giant Skeleton
Fireball Firecracker
Firecracker Fireball Minions
Firecracker
Fireball Firecracker
Fireball Firecracker
Minions Fireball
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Minions
Firecracker Fireball
Firecracker Fireball
Minions Fireball Giant Skeleton
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Minions Fireball
Fireball Firecracker
Fireball
Fireball Knight Firecracker
Firecracker Fireball
Fireball Giant Skeleton
Firecracker
Minions Firecracker Fireball Giant Skeleton
Firecracker Fireball
Firecracker Fireball Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: