My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Giant
Giant Snowball
Skeletons Minions Musketeer
Zap
Skeletons Minions
Barbarian Barrel
Skeletons Knight Musketeer Valkyrie
The Log
Skeletons Mini P.E.K.K.A Musketeer
Earthquake
Skeletons
Arrows
Skeletons Minions
Royal Delivery
Skeletons Knight Minions Mini P.E.K.K.A Musketeer Valkyrie
Fireball
Minions Musketeer
Poison
Minions Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Minions Fireball Mini P.E.K.K.A Musketeer Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Minions Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Minions Musketeer Fireball
Minions
Knight Giant Mini P.E.K.K.A Valkyrie
Fireball
Knight Giant
Mini P.E.K.K.A
Giant Minions Musketeer Valkyrie
Musketeer
Knight Valkyrie Giant Mini P.E.K.K.A
Valkyrie
Musketeer Minions Mini P.E.K.K.A Giant
Giant
Minions Mini P.E.K.K.A Musketeer Fireball Valkyrie

Defense Synergies 5 11

Skeletons
Musketeer Knight Minions Mini P.E.K.K.A
Knight
Minions Musketeer Skeletons Fireball Mini P.E.K.K.A
Minions
Knight Valkyrie Skeletons Musketeer
Fireball
Knight Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A
Skeletons Knight Fireball Musketeer Valkyrie
Musketeer
Skeletons Knight Valkyrie Minions Fireball Mini P.E.K.K.A
Valkyrie
Minions Musketeer Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Knight Minions Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Knight Minions Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Knight Minions Musketeer Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Skeletons Minions Musketeer Valkyrie
Minions Musketeer Fireball
Fireball Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Minions Musketeer
Knight Skeletons Mini P.E.K.K.A Musketeer Valkyrie
Minions Valkyrie Skeletons Knight Fireball Musketeer
Minions Musketeer Fireball
Mini P.E.K.K.A Skeletons Knight Minions Fireball Musketeer Valkyrie
Fireball Valkyrie Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Skeletons Knight Minions Fireball Mini P.E.K.K.A Musketeer Valkyrie
Fireball Knight Minions Musketeer Valkyrie
Valkyrie Knight Minions Fireball Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Knight Minions Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeletons Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Valkyrie
Skeletons Knight Minions Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Knight Fireball Musketeer
Skeletons Knight Mini P.E.K.K.A Musketeer Valkyrie
Fireball Skeletons Minions Musketeer
Mini P.E.K.K.A Skeletons Knight Minions Fireball Musketeer Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Skeletons Knight Minions Fireball Mini P.E.K.K.A Valkyrie
Skeletons Musketeer
Knight Minions Mini P.E.K.K.A Musketeer Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Skeletons Knight Fireball Valkyrie
Fireball Musketeer Valkyrie
Skeletons Knight Minions Fireball Mini P.E.K.K.A Musketeer Valkyrie
Minions Valkyrie Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Valkyrie
Fireball Musketeer
Fireball
Knight Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Minions Musketeer
Musketeer
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer Valkyrie
Fireball Musketeer
Knight Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
Fireball Valkyrie
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Minions Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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