My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant Hog Rider
Giant Snowball
Skeletons Minions Cannon Hog Rider
Zap
Skeletons Minions Cannon Royal Giant
Barbarian Barrel
Skeletons Knight Cannon Executioner
The Log
Skeletons Cannon Royal Giant Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Minions
Royal Delivery
Skeletons Knight Minions Hog Rider Executioner
Fireball
Minions Cannon Hog Rider Executioner
Poison
Minions Cannon Executioner
Lightning
Knight Cannon Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Minions Cannon Fireball Hog Rider Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Minions Cannon

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Minions Hog Rider Executioner Fireball
Minions
Knight Royal Giant Hog Rider
Cannon
Royal Giant
Minions Fireball Hog Rider Executioner
Fireball
Royal Giant Hog Rider Knight
Hog Rider
Knight Minions Fireball Royal Giant Executioner
Executioner
Knight Royal Giant Hog Rider

Defense Synergies 4 6

Skeletons
Cannon Knight Minions Executioner
Knight
Minions Cannon Executioner Skeletons Fireball
Minions
Knight Skeletons Cannon
Cannon
Skeletons Knight Minions Fireball
Royal Giant
Fireball
Knight Cannon
Hog Rider
Executioner
Knight Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon Fireball Executioner
Skeletons Knight Minions Cannon Executioner
Cannon Skeletons Knight Minions Executioner
Cannon Skeletons Knight Minions
Fireball
Fireball Skeletons Minions Cannon Executioner
Minions Cannon Fireball Executioner
Cannon Fireball
Cannon Skeletons Minions
Knight Skeletons Cannon
Minions Executioner Skeletons Knight Cannon Fireball
Minions Executioner Fireball
Cannon Skeletons Knight Minions Fireball
Fireball Executioner Minions Cannon
Knight Cannon
Cannon Fireball
Skeletons Knight Minions Cannon Fireball Executioner
Cannon Fireball Knight Minions Executioner
Executioner Knight Minions Cannon Fireball
Cannon
Knight Minions Cannon Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Knight Executioner
Skeletons Knight Minions
Knight Fireball
Skeletons Knight Cannon Executioner
Fireball Executioner Skeletons Minions
Skeletons Knight Minions Fireball
Knight
Skeletons Knight Minions Fireball
Skeletons Cannon
Knight Minions
Fireball
Skeletons Knight Cannon Fireball Executioner
Cannon Fireball Executioner
Skeletons Knight Minions Fireball Executioner
Minions Executioner Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Executioner
Fireball
Knight Fireball
Fireball Executioner
Fireball Executioner Minions
Executioner
Fireball Executioner
Fireball
Minions Fireball
Knight Fireball
Fireball Executioner
Knight Fireball Executioner
Minions Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Minions
Fireball Executioner
Fireball
Minions Fireball
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball Executioner
Fireball
Fireball Knight Executioner
Fireball Executioner
Fireball
Executioner
Minions Fireball
Fireball Executioner
Fireball Executioner

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