My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Firecracker Dart Goblin
Barbarian Barrel
Skeletons Knight Firecracker Elite Barbarians Dart Goblin
The Log
Skeletons Firecracker Elite Barbarians Dart Goblin
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Dart Goblin
Royal Delivery
Skeletons Knight Firecracker Elite Barbarians Dart Goblin
Fireball
Firecracker Elite Barbarians Dart Goblin
Poison
Firecracker Dart Goblin
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Firecracker Dart Goblin Tornado Void Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Firecracker Dart Goblin

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Dart Goblin Elite Barbarians
Firecracker
Knight Elite Barbarians Dart Goblin Tornado
Elite Barbarians
Knight Firecracker Dart Goblin
Dart Goblin
Knight Firecracker Elite Barbarians
Tornado
Electro Giant Firecracker
Void
Electro Giant
Electro Giant
Tornado Void

Defense Synergies 3 10

Skeletons
Dart Goblin Knight Firecracker Elite Barbarians Tornado
Knight
Firecracker Dart Goblin Skeletons Tornado
Firecracker
Knight Skeletons Dart Goblin Tornado
Elite Barbarians
Skeletons Dart Goblin
Dart Goblin
Skeletons Knight Firecracker Elite Barbarians Tornado
Tornado
Skeletons Knight Firecracker Dart Goblin Electro Giant
Void
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Void
Elite Barbarians Skeletons Knight Firecracker Dart Goblin
Tornado Skeletons Knight Elite Barbarians Dart Goblin Void
Elite Barbarians Skeletons Knight Firecracker Dart Goblin
Firecracker Elite Barbarians Tornado
Tornado Skeletons Firecracker Dart Goblin
Dart Goblin Tornado Firecracker Void
Dart Goblin Void Electro Giant
Skeletons Elite Barbarians Tornado
Knight Elite Barbarians Tornado Skeletons Firecracker Dart Goblin
Dart Goblin Skeletons Knight Firecracker Tornado Electro Giant
Firecracker Dart Goblin Tornado
Skeletons Knight Elite Barbarians
Firecracker Dart Goblin Tornado
Elite Barbarians Knight
Tornado Elite Barbarians Electro Giant
Skeletons Knight Firecracker Elite Barbarians Tornado
Knight Firecracker Elite Barbarians Dart Goblin Tornado
Tornado Knight Firecracker Dart Goblin
Elite Barbarians Dart Goblin Tornado
Knight Firecracker Elite Barbarians Dart Goblin Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians Void Electro Giant
Void Knight Firecracker Elite Barbarians
Skeletons Knight Elite Barbarians
Knight Elite Barbarians Tornado
Skeletons Knight Elite Barbarians
Firecracker Electro Giant Skeletons Dart Goblin Tornado
Skeletons Knight Elite Barbarians Dart Goblin Void
Knight Elite Barbarians
Void Skeletons Knight Firecracker Elite Barbarians Tornado
Skeletons Dart Goblin
Knight Elite Barbarians Dart Goblin
Elite Barbarians Tornado Void Electro Giant
Elite Barbarians Skeletons Knight
Firecracker Dart Goblin Electro Giant
Elite Barbarians Electro Giant Skeletons Knight Firecracker Dart Goblin Tornado
Firecracker Elite Barbarians Dart Goblin Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Dart Goblin
Firecracker Void Dart Goblin Tornado
Dart Goblin Void
Knight Firecracker Dart Goblin Void
Firecracker
Firecracker Electro Giant Dart Goblin Tornado
Firecracker Dart Goblin Tornado
Firecracker Dart Goblin Tornado
Void Firecracker Dart Goblin Tornado
Elite Barbarians Tornado Void
Firecracker Void Knight Dart Goblin Tornado
Void Firecracker Dart Goblin Tornado
Knight Firecracker Elite Barbarians Dart Goblin Void
Firecracker Dart Goblin Void
Firecracker Elite Barbarians Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Tornado
Void Firecracker Dart Goblin
Firecracker Dart Goblin Tornado Electro Giant
Void
Tornado Void
Void Tornado
Void
Firecracker Tornado Electro Giant
Firecracker Void Dart Goblin Tornado
Void Tornado
Void Firecracker Dart Goblin Tornado
Elite Barbarians Firecracker Dart Goblin Tornado Electro Giant
Firecracker Dart Goblin Void Electro Giant
Elite Barbarians Void
Void Dart Goblin
Void Firecracker
Firecracker
Dart Goblin Void
Firecracker Dart Goblin Tornado
Void Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Void Tornado Electro Giant
Firecracker Elite Barbarians Dart Goblin
Electro Giant Firecracker Elite Barbarians Dart Goblin Tornado
Firecracker Dart Goblin Tornado Void
Void Firecracker Dart Goblin Tornado Electro Giant

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