My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker X-Bow
Barbarian Barrel
Skeletons Knight Firecracker Tesla X-Bow Ice Wizard
The Log
Skeletons Firecracker X-Bow
Earthquake
Skeletons Firecracker Tesla X-Bow
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Ice Wizard
Fireball
Firecracker Tesla X-Bow Ice Wizard
Poison
Firecracker X-Bow Ice Wizard
Lightning
Knight Tesla X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Tornado Ice Wizard Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker X-Bow The Log Ice Wizard
Firecracker
Knight Tornado X-Bow
Tesla
Tornado
Firecracker The Log Ice Wizard
X-Bow
Knight The Log Firecracker Ice Wizard
The Log
X-Bow Knight Tornado
Ice Wizard
Knight Tornado X-Bow

Defense Synergies 11 16

Skeletons
Tesla X-Bow Knight Firecracker Tornado The Log Ice Wizard
Knight
Firecracker Tesla X-Bow Ice Wizard Skeletons Tornado The Log
Firecracker
Knight The Log Skeletons Tesla Tornado X-Bow Ice Wizard
Tesla
Skeletons Knight X-Bow The Log Firecracker Tornado
Tornado
Ice Wizard Skeletons Knight Firecracker Tesla X-Bow The Log
X-Bow
Skeletons Knight Tesla The Log Firecracker Tornado Ice Wizard
The Log
Firecracker Tesla X-Bow Skeletons Knight Tornado Ice Wizard
Ice Wizard
Knight Tornado Skeletons Firecracker X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla X-Bow The Log
Skeletons Knight Firecracker Tesla X-Bow The Log Ice Wizard
Tesla Tornado Skeletons Knight Ice Wizard
Tesla Skeletons Knight Firecracker Ice Wizard
Firecracker Tornado X-Bow The Log
Tornado The Log Skeletons Firecracker Tesla X-Bow Ice Wizard
Tesla Tornado Firecracker X-Bow Ice Wizard
Tesla X-Bow The Log
Tesla Skeletons Tornado X-Bow Ice Wizard
Knight Tornado Skeletons Firecracker Tesla Ice Wizard
Ice Wizard Skeletons Knight Firecracker Tesla Tornado X-Bow The Log
Tesla Firecracker Tornado Ice Wizard
Tesla Skeletons Knight X-Bow The Log Ice Wizard
Firecracker Tesla Tornado X-Bow The Log
Knight Tesla X-Bow
Tornado Tesla X-Bow The Log
Tesla Skeletons Knight Firecracker Tornado X-Bow
Tesla Knight Firecracker Tornado X-Bow The Log Ice Wizard
Tornado The Log Knight Firecracker Tesla Ice Wizard
Tesla Tornado
Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla X-Bow
Knight Firecracker Tesla X-Bow The Log
Skeletons Knight The Log
Knight Tesla Tornado X-Bow The Log
Skeletons Knight Tesla
Firecracker Skeletons Tesla Tornado Ice Wizard
Skeletons Knight Tesla Ice Wizard
Knight Tesla
Skeletons Knight Firecracker Tornado X-Bow The Log
Skeletons Tesla
Knight Tesla
Tornado The Log
Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Knight Firecracker Tornado X-Bow The Log
Firecracker Tesla The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker X-Bow The Log
Firecracker Tornado X-Bow The Log Ice Wizard
X-Bow The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Tornado Ice Wizard
Firecracker Tornado The Log
X-Bow The Log Firecracker Tornado Ice Wizard
The Log Firecracker Tornado X-Bow
Tornado X-Bow
Firecracker Knight Tornado X-Bow The Log
Firecracker Tornado
Knight Firecracker The Log
Firecracker X-Bow
Firecracker X-Bow The Log
X-Bow Firecracker The Log
Firecracker X-Bow The Log
Tornado
Firecracker X-Bow The Log
Firecracker Tornado X-Bow The Log
X-Bow The Log
Tornado
Tornado X-Bow The Log
X-Bow The Log
Firecracker Tornado The Log Ice Wizard
Firecracker X-Bow The Log Tornado Ice Wizard
Tornado X-Bow The Log
Firecracker Tornado X-Bow The Log
Firecracker Tornado X-Bow Ice Wizard
Firecracker
X-Bow The Log
Firecracker
Firecracker The Log
X-Bow
Firecracker Tornado Ice Wizard
The Log
Knight Firecracker
The Log Firecracker
Tornado
Firecracker
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado X-Bow The Log

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