My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Wall Breakers
Giant Snowball
Skeletons Musketeer Royal Hogs Wall Breakers
Zap
Skeletons Firecracker Royal Hogs Wall Breakers
Barbarian Barrel
Skeletons Knight Firecracker Musketeer Royal Hogs Wall Breakers
The Log
Skeletons Firecracker Musketeer Royal Hogs Wall Breakers
Earthquake
Skeletons Firecracker Royal Hogs
Arrows
Skeletons Firecracker Royal Hogs Wall Breakers
Royal Delivery
Skeletons Knight Firecracker Musketeer Royal Hogs Wall Breakers
Fireball
Firecracker Musketeer Royal Hogs Wall Breakers
Poison
Firecracker Musketeer Royal Hogs
Lightning
Knight Musketeer
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Knight Firecracker Royal Delivery Musketeer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Musketeer Wall Breakers Royal Hogs The Log
Firecracker
Knight Royal Hogs Wall Breakers
Royal Delivery
Musketeer
Knight Royal Hogs The Log
Royal Hogs
Knight Firecracker Musketeer The Log
Wall Breakers
Knight Firecracker The Log
The Log
Knight Musketeer Royal Hogs Wall Breakers

Defense Synergies 7 8

Skeletons
Musketeer Knight Firecracker Royal Delivery The Log
Knight
Firecracker Royal Delivery Musketeer Skeletons The Log
Firecracker
Knight The Log Skeletons Royal Delivery Musketeer
Royal Delivery
Knight Musketeer Skeletons Firecracker The Log
Musketeer
Skeletons Knight Royal Delivery The Log Firecracker
Royal Hogs
Wall Breakers
The Log
Firecracker Musketeer Skeletons Knight Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer The Log
Skeletons Knight Firecracker Royal Delivery Musketeer The Log
Skeletons Knight Royal Delivery Musketeer
Skeletons Knight Firecracker Musketeer
Firecracker Royal Delivery The Log
Royal Delivery The Log Skeletons Firecracker Musketeer
Musketeer Firecracker Royal Delivery
Musketeer The Log
Skeletons Musketeer
Knight Skeletons Firecracker Royal Delivery Musketeer
Skeletons Knight Firecracker Royal Delivery Musketeer The Log
Musketeer Firecracker Royal Delivery
Skeletons Knight Royal Delivery Musketeer The Log
Firecracker Royal Delivery The Log
Knight
Royal Delivery The Log
Skeletons Knight Firecracker Royal Delivery Musketeer
Royal Delivery Knight Firecracker Musketeer The Log
Royal Delivery The Log Knight Firecracker Musketeer
Musketeer
Knight Firecracker Royal Delivery Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery
Royal Delivery Knight Firecracker Musketeer The Log
Royal Delivery Skeletons Knight Musketeer The Log
Knight Royal Delivery Musketeer The Log
Skeletons Knight Royal Delivery Musketeer
Firecracker Royal Delivery Skeletons Musketeer
Royal Delivery Skeletons Knight Musketeer
Knight Royal Delivery
Royal Delivery Skeletons Knight Firecracker The Log
Skeletons Royal Delivery Musketeer
Knight Musketeer
Royal Delivery The Log
Royal Delivery Skeletons Knight
Firecracker Musketeer
Skeletons Knight Firecracker Royal Delivery Musketeer The Log
Firecracker Royal Delivery Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer The Log
Firecracker Musketeer The Log
The Log
Knight Firecracker Musketeer The Log
Firecracker The Log
Firecracker Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker
Musketeer
Firecracker Knight Musketeer The Log
Firecracker Musketeer
Knight Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Firecracker The Log
Firecracker The Log Musketeer
Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer
Musketeer The Log
Firecracker
Firecracker The Log
Musketeer
Firecracker Musketeer
The Log
Knight Firecracker Musketeer
The Log Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log

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