My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Flying Machine Giant Hunter Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Giant Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Giant Prince
Giant Snowball
Skeletons Bomber Flying Machine Lumberjack
Zap
Skeletons Bomber Flying Machine Prince
Barbarian Barrel
Skeletons Bomber Knight Hunter Lumberjack
The Log
Skeletons Bomber Hunter Prince Lumberjack
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Flying Machine
Royal Delivery
Skeletons Bomber Knight Flying Machine Hunter Prince Lumberjack
Fireball
Bomber Flying Machine Hunter Lumberjack
Poison
Bomber Flying Machine Hunter
Lightning
Knight Hunter Prince Lumberjack
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Knight Flying Machine Hunter Lumberjack Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bomber Knight Flying Machine

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Knight Prince Lumberjack
Knight
Bomber Flying Machine Hunter Prince Lumberjack
Flying Machine
Knight Giant Prince Lumberjack
Giant
Bomber Hunter Prince Flying Machine Lumberjack
Hunter
Giant Knight Prince Lumberjack
Prince
Giant Bomber Knight Flying Machine Hunter Lumberjack
Lumberjack
Bomber Knight Flying Machine Giant Hunter Prince

Defense Synergies 2 13

Skeletons
Bomber Knight Flying Machine Hunter Prince Lumberjack
Bomber
Knight Skeletons
Knight
Bomber Hunter Skeletons Flying Machine Lumberjack
Flying Machine
Skeletons Knight Hunter Prince Lumberjack
Giant
Hunter
Knight Skeletons Flying Machine Prince Lumberjack
Prince
Skeletons Flying Machine Hunter
Lumberjack
Skeletons Knight Flying Machine Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Flying Machine
Hunter Lumberjack Skeletons Bomber Knight Flying Machine Prince
Hunter Prince Lumberjack Skeletons Bomber Knight
Hunter Prince Lumberjack Skeletons Bomber Knight
Bomber Prince Lumberjack
Skeletons Bomber Flying Machine Hunter Lumberjack
Hunter Flying Machine
Flying Machine
Hunter Skeletons Prince Lumberjack
Knight Skeletons Bomber Hunter Prince Lumberjack
Skeletons Bomber Knight Flying Machine Hunter Lumberjack
Hunter Flying Machine
Hunter Prince Lumberjack Skeletons Bomber Knight Flying Machine
Bomber Hunter Prince Lumberjack
Knight Hunter Prince Lumberjack
Hunter Prince Lumberjack
Skeletons Bomber Knight Hunter Prince Lumberjack
Bomber Knight Flying Machine Hunter Prince Lumberjack
Hunter Bomber Knight Flying Machine Lumberjack
Hunter Prince Lumberjack
Bomber Knight Flying Machine Hunter Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Prince
Bomber Knight Flying Machine Hunter Prince Lumberjack
Lumberjack Skeletons Knight Hunter Prince
Hunter Prince Lumberjack Knight
Skeletons Knight Hunter Prince Lumberjack
Skeletons Flying Machine Hunter
Prince Skeletons Knight Flying Machine Hunter Lumberjack
Knight Hunter Prince Lumberjack
Skeletons Knight Flying Machine Prince
Skeletons
Knight Flying Machine Hunter Prince Lumberjack
Prince
Prince Skeletons Knight Hunter Lumberjack
Bomber Flying Machine
Skeletons Bomber Knight Flying Machine Hunter Prince Lumberjack
Bomber Flying Machine Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Flying Machine
Flying Machine
Knight Flying Machine Prince
Bomber
Flying Machine Hunter
Bomber Flying Machine
Flying Machine Hunter
Flying Machine
Prince Lumberjack
Knight Flying Machine Prince
Flying Machine
Flying Machine Knight Hunter
Flying Machine
Flying Machine Prince
Bomber Flying Machine Hunter
Flying Machine
Bomber
Bomber Flying Machine Hunter Prince
Bomber Flying Machine
Prince
Prince
Flying Machine
Bomber Hunter
Flying Machine Hunter
Flying Machine Prince
Flying Machine Hunter
Flying Machine
Bomber Hunter
Prince
Flying Machine Prince
Flying Machine Hunter
Knight Flying Machine Hunter Prince Lumberjack
Bomber Flying Machine
Flying Machine Prince
Flying Machine
Flying Machine
Flying Machine Prince

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