My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Royal Recruits Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Royal Hogs
Giant Snowball
Skeletons Royal Recruits Musketeer Royal Hogs
Zap
Skeletons Royal Hogs
Barbarian Barrel
Skeletons Ice Spirit Tesla Royal Recruits Musketeer Royal Hogs
The Log
Skeletons Ice Spirit Royal Recruits Musketeer Royal Hogs
Earthquake
Skeletons Tesla Royal Hogs
Arrows
Skeletons Ice Spirit Royal Recruits Royal Hogs
Royal Delivery
Skeletons Ice Spirit Royal Recruits Musketeer Royal Hogs
Fireball
Tesla Musketeer Royal Hogs
Poison
Royal Recruits Musketeer Royal Hogs
Lightning
Tesla Musketeer
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Tesla Fireball Musketeer Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit The Log Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Hogs Royal Recruits Musketeer
Tesla
Royal Recruits
Ice Spirit Musketeer Royal Hogs
Fireball
Royal Hogs The Log
Musketeer
Ice Spirit Royal Recruits Royal Hogs The Log
Royal Hogs
Ice Spirit Royal Recruits Fireball Musketeer The Log
The Log
Fireball Musketeer Royal Hogs

Defense Synergies 7 9

Skeletons
Tesla Musketeer Ice Spirit The Log
Ice Spirit
Musketeer Skeletons Tesla Royal Recruits Fireball The Log
Tesla
Skeletons Musketeer The Log Ice Spirit Fireball
Royal Recruits
Ice Spirit The Log
Fireball
The Log Ice Spirit Tesla Musketeer
Musketeer
Skeletons Ice Spirit Tesla The Log Fireball
Royal Hogs
The Log
Tesla Fireball Musketeer Skeletons Ice Spirit Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits Fireball Musketeer The Log
Skeletons Ice Spirit Tesla Royal Recruits Musketeer The Log
Tesla Skeletons Royal Recruits Musketeer
Tesla Royal Recruits Skeletons Musketeer
Royal Recruits Fireball The Log
Fireball The Log Skeletons Tesla Musketeer
Tesla Musketeer Ice Spirit Fireball
Tesla Royal Recruits Fireball Musketeer The Log
Tesla Skeletons Royal Recruits Musketeer
Skeletons Ice Spirit Tesla Royal Recruits Musketeer
Skeletons Tesla Royal Recruits Fireball Musketeer The Log
Tesla Musketeer Fireball
Tesla Royal Recruits Skeletons Ice Spirit Fireball Musketeer The Log
Fireball Ice Spirit Tesla Royal Recruits The Log
Royal Recruits Tesla
Ice Spirit Tesla Royal Recruits Fireball The Log
Tesla Skeletons Royal Recruits Fireball Musketeer
Ice Spirit Tesla Fireball Royal Recruits Musketeer The Log
The Log Ice Spirit Tesla Royal Recruits Fireball Musketeer
Tesla Royal Recruits Musketeer
Royal Recruits Tesla Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Tesla Fireball
Fireball Tesla Musketeer The Log
Royal Recruits Skeletons Ice Spirit Musketeer The Log
Royal Recruits Tesla Fireball Musketeer The Log
Royal Recruits Skeletons Tesla Musketeer
Fireball Skeletons Ice Spirit Tesla Musketeer
Royal Recruits Skeletons Tesla Fireball Musketeer
Tesla Royal Recruits
Royal Recruits Skeletons Ice Spirit Fireball The Log
Royal Recruits Skeletons Tesla Musketeer
Tesla Royal Recruits Musketeer
Royal Recruits Fireball The Log
Royal Recruits Skeletons Tesla Fireball
Royal Recruits Tesla Fireball Musketeer
Tesla Royal Recruits Skeletons Ice Spirit Fireball Musketeer The Log
Tesla Royal Recruits Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Royal Recruits Fireball Musketeer The Log
Fireball The Log
Fireball Ice Spirit Musketeer
Musketeer The Log
Fireball The Log Ice Spirit
Fireball The Log
Fireball Musketeer
Royal Recruits Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Royal Recruits Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Royal Recruits Fireball Musketeer The Log
The Log Ice Spirit Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Ice Spirit Fireball Musketeer
Fireball
Fireball Musketeer The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Royal Recruits Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Royal Recruits Musketeer
Ice Spirit Royal Recruits Fireball Musketeer The Log
Fireball Musketeer
Royal Recruits Fireball Musketeer The Log

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