My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Drill
Giant Snowball
Skeletons Wall Breakers Goblin Drill Little Prince
Zap
Skeletons Wall Breakers Goblin Drill Little Prince
Barbarian Barrel
Skeletons Ice Spirit Tesla Wall Breakers Goblin Drill Little Prince
The Log
Skeletons Ice Spirit Wall Breakers Goblin Drill Little Prince
Earthquake
Skeletons Tesla Goblin Drill
Arrows
Skeletons Ice Spirit Wall Breakers Goblin Drill Little Prince
Royal Delivery
Skeletons Ice Spirit Wall Breakers Goblin Drill Little Prince
Fireball
Tesla Wall Breakers Goblin Drill Little Prince
Poison
Goblin Drill Little Prince
Lightning
Tesla Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers The Log Little Prince Tesla Fireball Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Wall Breakers The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Wall Breakers Goblin Drill
Tesla
Fireball
Goblin Drill Wall Breakers The Log Little Prince
Wall Breakers
Goblin Drill Ice Spirit Fireball The Log
Goblin Drill
Fireball Wall Breakers Ice Spirit The Log
The Log
Fireball Wall Breakers Goblin Drill Little Prince
Little Prince
Fireball The Log

Defense Synergies 3 15

Skeletons
Tesla Ice Spirit The Log Little Prince
Ice Spirit
Skeletons Tesla Fireball Goblin Drill The Log Little Prince
Tesla
Skeletons The Log Ice Spirit Fireball Goblin Drill Little Prince
Fireball
The Log Ice Spirit Tesla Goblin Drill Little Prince
Wall Breakers
Goblin Drill
Ice Spirit Tesla Fireball The Log
The Log
Tesla Fireball Skeletons Ice Spirit Goblin Drill Little Prince
Little Prince
Skeletons Ice Spirit Tesla Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Skeletons Ice Spirit Tesla Goblin Drill The Log
Tesla Skeletons Goblin Drill
Tesla Skeletons Goblin Drill
Fireball The Log
Fireball The Log Skeletons Tesla
Tesla Ice Spirit Fireball Little Prince
Tesla Fireball The Log
Tesla Skeletons Goblin Drill
Skeletons Ice Spirit Tesla Little Prince
Skeletons Tesla Fireball Goblin Drill The Log
Tesla Fireball
Tesla Goblin Drill Skeletons Ice Spirit Fireball The Log
Fireball Ice Spirit Tesla Goblin Drill The Log
Tesla Goblin Drill
Ice Spirit Tesla Fireball Goblin Drill The Log
Tesla Skeletons Fireball Goblin Drill
Ice Spirit Tesla Fireball Goblin Drill The Log Little Prince
Goblin Drill The Log Ice Spirit Tesla Fireball Little Prince
Tesla Goblin Drill
Tesla Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball
Fireball Tesla The Log
Skeletons Ice Spirit The Log
Tesla Fireball The Log
Skeletons Tesla Goblin Drill
Fireball Skeletons Ice Spirit Tesla
Skeletons Tesla Fireball
Tesla
Skeletons Ice Spirit Fireball The Log
Skeletons Tesla Goblin Drill
Tesla
Fireball The Log
Skeletons Tesla Fireball
Tesla Fireball
Tesla Skeletons Ice Spirit Fireball Goblin Drill The Log Little Prince
Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill The Log
Fireball The Log
Fireball Goblin Drill The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit
The Log
Fireball The Log Ice Spirit
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Goblin Drill The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
The Log Ice Spirit Fireball Little Prince
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Little Prince
Ice Spirit Fireball
Fireball
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Fireball
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball
Ice Spirit Fireball The Log
Fireball
Fireball The Log Little Prince

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