My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Bats Knight Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Elixir Golem
Giant Snowball
Skeletons Spear Goblins Bats
Zap
Skeletons Spear Goblins Bats
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Knight Elixir Golem Bomb Tower
The Log
Skeletons Ice Spirit Spear Goblins Elixir Golem
Earthquake
Skeletons Spear Goblins Elixir Golem Bomb Tower
Arrows
Skeletons Ice Spirit Spear Goblins Bats
Royal Delivery
Skeletons Ice Spirit Spear Goblins Bats Knight Elixir Golem
Fireball
Elixir Golem Bomb Tower
Poison
Spear Goblins Bats Elixir Golem Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Knight Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Spear Goblins Bats The Log Knight Elixir Golem Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Spear Goblins Bats

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Spear Goblins Bats Elixir Golem
Spear Goblins
Knight Ice Spirit Elixir Golem
Bats
Knight Ice Spirit Elixir Golem
Knight
Ice Spirit Spear Goblins Bats The Log
Elixir Golem
Ice Spirit Spear Goblins Bats The Log
Bomb Tower
The Log
Knight Elixir Golem

Defense Synergies 4 17

Skeletons
Ice Spirit Spear Goblins Bats Knight Bomb Tower The Log
Ice Spirit
Skeletons Spear Goblins Bats Knight Bomb Tower The Log
Spear Goblins
Knight Skeletons Ice Spirit Bats Bomb Tower The Log
Bats
Knight Skeletons Ice Spirit Spear Goblins Bomb Tower The Log
Knight
Spear Goblins Bats Bomb Tower Skeletons Ice Spirit The Log
Elixir Golem
Bomb Tower
Knight The Log Skeletons Ice Spirit Spear Goblins Bats
The Log
Bomb Tower Skeletons Ice Spirit Spear Goblins Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight The Log
Bomb Tower Skeletons Ice Spirit Bats Knight The Log
Bomb Tower Skeletons Bats Knight
Bomb Tower Skeletons Bats Knight
Bomb Tower The Log
The Log Skeletons Spear Goblins Bats Bomb Tower
Bats Ice Spirit Spear Goblins Bomb Tower
Bomb Tower The Log
Skeletons Bomb Tower
Knight Skeletons Ice Spirit Spear Goblins
Bats Skeletons Spear Goblins Knight Bomb Tower The Log
Spear Goblins Bats
Bomb Tower Skeletons Ice Spirit Bats Knight The Log
Bomb Tower Ice Spirit Bats The Log
Knight Bomb Tower
Bomb Tower Ice Spirit The Log
Bomb Tower Skeletons Bats Knight
Ice Spirit Bomb Tower Spear Goblins Bats Knight The Log
Bomb Tower The Log Ice Spirit Spear Goblins Bats Knight
Bomb Tower
Spear Goblins Bats Knight Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins
Knight Bomb Tower The Log
Skeletons Ice Spirit Spear Goblins Bats Knight Bomb Tower The Log
Bats Knight The Log
Skeletons Knight
Skeletons Ice Spirit Bats Bomb Tower
Skeletons Spear Goblins Bats Knight Bomb Tower
Knight Bomb Tower
Skeletons Ice Spirit Spear Goblins Bats Knight Bomb Tower The Log
Skeletons
Bats Knight Bomb Tower
The Log
Skeletons Knight Bomb Tower
Bomb Tower
Skeletons Ice Spirit Spear Goblins Bats Knight Bomb Tower The Log
Bats Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
The Log
Ice Spirit Spear Goblins Bats
The Log
The Log Ice Spirit
The Log
Bats
Knight The Log
Knight The Log
The Log
Spear Goblins The Log
The Log
Bats
The Log
The Log
The Log
The Log
The Log
The Log Ice Spirit
The Log
The Log
The Log
Bats
Ice Spirit Bats
The Log
Ice Spirit
The Log
Ice Spirit Spear Goblins Bats
The Log
Knight
The Log
Ice Spirit Bats The Log
Bats
The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: