My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Bats Skeleton Barrel Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Skeleton Barrel
Giant Snowball
Skeletons Spear Goblins Bats Skeleton Barrel
Zap
Skeletons Spear Goblins Bats Skeleton Barrel
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Skeleton Barrel
The Log
Skeletons Ice Spirit Spear Goblins Skeleton Barrel
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Ice Spirit Spear Goblins Bats Skeleton Barrel
Royal Delivery
Skeletons Ice Spirit Spear Goblins Bats Skeleton Barrel
Fireball
Skeleton Barrel
Poison
Spear Goblins Bats Skeleton Barrel
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Arrows Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Spear Goblins Bats Arrows Skeleton Barrel Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Spear Goblins

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Spear Goblins Bats Skeleton Barrel Mega Knight
Spear Goblins
Skeleton Barrel Ice Spirit Mega Knight
Bats
Skeleton Barrel Mega Knight Ice Spirit
Arrows
Mirror Skeleton Barrel Mega Knight
Skeleton Barrel
Spear Goblins Bats Ice Spirit Arrows Mirror Mega Knight
Mirror
Arrows Skeleton Barrel
Mega Knight
Bats Ice Spirit Spear Goblins Arrows Skeleton Barrel

Defense Synergies 2 12

Skeletons
Ice Spirit Spear Goblins Bats
Ice Spirit
Skeletons Spear Goblins Bats Mega Knight
Spear Goblins
Skeletons Ice Spirit Bats Arrows Mega Knight
Bats
Skeletons Ice Spirit Spear Goblins Mega Knight
Arrows
Mirror Mega Knight Spear Goblins
Skeleton Barrel
Mega Knight
Mirror
Arrows Mega Knight
Mega Knight
Arrows Ice Spirit Spear Goblins Bats Skeleton Barrel Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel
Skeletons Ice Spirit Bats Mega Knight
Mega Knight Skeletons Bats
Skeletons Bats Mega Knight
Arrows Mega Knight
Arrows Skeletons Spear Goblins Bats Mega Knight
Bats Ice Spirit Spear Goblins Arrows
Arrows Skeleton Barrel Mega Knight
Skeletons
Skeletons Ice Spirit Spear Goblins Mega Knight
Bats Skeletons Spear Goblins Arrows Mega Knight
Arrows Spear Goblins Bats
Mega Knight Skeletons Ice Spirit Bats
Mega Knight Ice Spirit Bats Arrows
Mega Knight
Ice Spirit Mega Knight
Mega Knight Skeletons Bats Arrows
Ice Spirit Arrows Mega Knight Spear Goblins Bats
Arrows Ice Spirit Spear Goblins Bats Mega Knight
Mega Knight Spear Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins
Arrows Skeleton Barrel Mega Knight
Mega Knight Skeletons Ice Spirit Spear Goblins Bats
Mega Knight Bats
Skeletons Mega Knight
Arrows Skeletons Ice Spirit Bats Skeleton Barrel
Skeletons Spear Goblins Bats
Mega Knight
Mega Knight Skeletons Ice Spirit Spear Goblins Bats
Skeletons
Mega Knight Bats
Mega Knight Arrows
Mega Knight Skeletons
Mega Knight
Skeletons Ice Spirit Spear Goblins Bats
Bats Arrows Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Ice Spirit Spear Goblins Bats Skeleton Barrel
Arrows
Arrows Ice Spirit Skeleton Barrel
Arrows Skeleton Barrel
Bats
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Spear Goblins Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Ice Spirit Mega Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Bats Arrows
Ice Spirit Bats Skeleton Barrel
Arrows Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Skeleton Barrel Ice Spirit Spear Goblins Bats
Arrows
Arrows
Mega Knight
Arrows Skeleton Barrel
Arrows
Mega Knight
Ice Spirit Bats
Bats
Skeleton Barrel Mega Knight

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