My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Inferno Tower
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Elixir Golem Inferno Tower
The Log
Skeletons Ice Spirit Firecracker Elixir Golem
Earthquake
Skeletons Firecracker Elixir Golem Inferno Tower
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Elixir Golem Battle Healer
Fireball
Firecracker Elixir Golem Battle Healer Inferno Tower
Poison
Firecracker Elixir Golem Battle Healer Inferno Tower
Lightning
Knight Battle Healer Inferno Tower
Rocket
Battle Healer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Elixir Golem Battle Healer Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Knight Firecracker Elixir Golem Battle Healer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Ice Spirit Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Elixir Golem Battle Healer
Knight
Ice Spirit Firecracker
Firecracker
Knight Elixir Golem Ice Spirit Battle Healer Mirror
Elixir Golem
Firecracker Battle Healer Ice Spirit Mirror
Battle Healer
Elixir Golem Ice Spirit Firecracker Mirror
Inferno Tower
Mirror
Firecracker Elixir Golem Battle Healer

Defense Synergies 4 13

Skeletons
Ice Spirit Knight Firecracker Battle Healer Inferno Tower
Ice Spirit
Inferno Tower Skeletons Knight Firecracker Battle Healer
Knight
Firecracker Inferno Tower Skeletons Ice Spirit
Firecracker
Knight Skeletons Ice Spirit Battle Healer Inferno Tower Mirror
Elixir Golem
Battle Healer
Mirror Skeletons Ice Spirit Firecracker Inferno Tower
Inferno Tower
Ice Spirit Knight Skeletons Firecracker Battle Healer Mirror
Mirror
Battle Healer Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Inferno Tower Skeletons Ice Spirit Knight Firecracker Battle Healer
Inferno Tower Skeletons Knight
Inferno Tower Skeletons Knight Firecracker
Firecracker Battle Healer
Skeletons Firecracker
Inferno Tower Ice Spirit Firecracker
Battle Healer Inferno Tower
Inferno Tower Skeletons
Knight Skeletons Ice Spirit Firecracker Battle Healer Inferno Tower
Skeletons Knight Firecracker
Inferno Tower Firecracker
Inferno Tower Skeletons Ice Spirit Knight Battle Healer
Ice Spirit Firecracker
Inferno Tower Knight
Inferno Tower Ice Spirit
Skeletons Knight Firecracker Inferno Tower
Ice Spirit Knight Firecracker Battle Healer
Ice Spirit Knight Firecracker Battle Healer
Inferno Tower
Knight Firecracker Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Battle Healer Inferno Tower
Knight Firecracker Battle Healer
Skeletons Ice Spirit Knight Battle Healer Inferno Tower
Knight Battle Healer Inferno Tower
Inferno Tower Skeletons Knight Battle Healer
Firecracker Skeletons Ice Spirit
Skeletons Knight Battle Healer Inferno Tower
Inferno Tower Knight Battle Healer
Skeletons Ice Spirit Knight Firecracker Inferno Tower
Inferno Tower Skeletons
Knight Inferno Tower
Skeletons Knight Inferno Tower
Firecracker
Inferno Tower Skeletons Ice Spirit Knight Firecracker Battle Healer
Firecracker Battle Healer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker Ice Spirit
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker Knight
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Ice Spirit
Firecracker
Firecracker
Firecracker
Ice Spirit Firecracker
Ice Spirit Firecracker
Firecracker
Ice Spirit
Firecracker
Knight Firecracker
Firecracker
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker

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