My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight P.E.K.K.A Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Little Prince
Zap
Skeletons Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Ice Spirit Knight Goblin Barrel Ice Wizard Little Prince
The Log
Skeletons Ice Spirit Goblin Barrel Little Prince
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Ice Spirit Goblin Barrel Little Prince
Royal Delivery
Skeletons Ice Spirit Knight Goblin Barrel P.E.K.K.A Ice Wizard Little Prince
Fireball
Goblin Barrel Ice Wizard Little Prince
Poison
Ice Wizard Little Prince
Lightning
Knight Ice Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Goblin Barrel Ice Wizard Little Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Goblin Barrel P.E.K.K.A
Knight
Ice Spirit Goblin Barrel The Log Ice Wizard Little Prince
Goblin Barrel
Ice Spirit Knight P.E.K.K.A Ice Wizard
P.E.K.K.A
Ice Spirit Goblin Barrel The Log Ice Wizard
The Log
Knight P.E.K.K.A Little Prince
Ice Wizard
Knight Goblin Barrel P.E.K.K.A
Little Prince
Knight The Log

Defense Synergies 3 16

Skeletons
Ice Spirit Knight P.E.K.K.A The Log Ice Wizard Little Prince
Ice Spirit
Skeletons Knight P.E.K.K.A The Log Ice Wizard Little Prince
Knight
Ice Wizard Little Prince Skeletons Ice Spirit The Log
Goblin Barrel
P.E.K.K.A
The Log Skeletons Ice Spirit Ice Wizard
The Log
P.E.K.K.A Skeletons Ice Spirit Knight Ice Wizard Little Prince
Ice Wizard
Knight Skeletons Ice Spirit P.E.K.K.A The Log Little Prince
Little Prince
Knight Skeletons Ice Spirit The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
P.E.K.K.A Skeletons Ice Spirit Knight The Log Ice Wizard
P.E.K.K.A Skeletons Knight Ice Wizard
P.E.K.K.A Skeletons Knight Ice Wizard
P.E.K.K.A The Log
The Log Skeletons Ice Wizard
Ice Spirit Ice Wizard Little Prince
P.E.K.K.A The Log
P.E.K.K.A Skeletons Ice Wizard
Knight Skeletons Ice Spirit Ice Wizard Little Prince
Ice Wizard Skeletons Knight The Log
Ice Wizard
P.E.K.K.A Skeletons Ice Spirit Knight The Log Ice Wizard
Ice Spirit P.E.K.K.A The Log
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A The Log
Skeletons Knight P.E.K.K.A
Ice Spirit Knight The Log Ice Wizard Little Prince
The Log Ice Spirit Knight Ice Wizard Little Prince
P.E.K.K.A
Knight P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A
Knight The Log
P.E.K.K.A Skeletons Ice Spirit Knight The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Skeletons Knight
Skeletons Ice Spirit Ice Wizard
P.E.K.K.A Skeletons Knight Ice Wizard
P.E.K.K.A Knight
P.E.K.K.A Skeletons Ice Spirit Knight The Log
P.E.K.K.A Skeletons
P.E.K.K.A Knight
P.E.K.K.A The Log
P.E.K.K.A Skeletons Knight
Skeletons Ice Spirit Knight P.E.K.K.A The Log Little Prince
P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Ice Wizard
The Log
Knight The Log
The Log
Ice Spirit Ice Wizard
The Log
The Log Ice Spirit Ice Wizard
The Log
Knight The Log
Knight The Log
The Log
The Log
The Log
The Log
The Log Little Prince
The Log
The Log
The Log
The Log Ice Spirit Ice Wizard Little Prince
The Log Ice Wizard
The Log
The Log
Ice Wizard Little Prince
Ice Spirit
The Log
Ice Spirit
P.E.K.K.A
The Log
Ice Spirit
Ice Wizard
The Log
Knight
The Log
P.E.K.K.A
Ice Spirit The Log
The Log Little Prince

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