My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Prince Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Dart Goblin Prince Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Goblins Dart Goblin
Zap
Skeletons Goblins Firecracker Dart Goblin Prince
Barbarian Barrel
Skeletons Ice Spirit Goblins Firecracker Dart Goblin
The Log
Skeletons Ice Spirit Goblins Firecracker Dart Goblin Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Goblins Firecracker Dart Goblin
Royal Delivery
Skeletons Ice Spirit Goblins Firecracker Dart Goblin Prince Boss Bandit
Fireball
Firecracker Dart Goblin Boss Bandit
Poison
Firecracker Dart Goblin Boss Bandit
Lightning
Prince Boss Bandit
Rocket
Prince Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Prince Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Rage Firecracker Dart Goblin Prince Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins Rage

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblins Firecracker Dart Goblin Prince
Goblins
Ice Spirit
Firecracker
Ice Spirit Dart Goblin Prince
Dart Goblin
Ice Spirit Firecracker Prince
Rage
Prince
Prince
Ice Spirit Firecracker Dart Goblin Rage
Boss Bandit

Defense Synergies 1 12

Skeletons
Dart Goblin Ice Spirit Firecracker Prince
Ice Spirit
Skeletons Goblins Firecracker Dart Goblin Prince
Goblins
Ice Spirit Firecracker Dart Goblin
Firecracker
Skeletons Ice Spirit Goblins Dart Goblin Prince
Dart Goblin
Skeletons Ice Spirit Goblins Firecracker Prince
Rage
Prince
Skeletons Ice Spirit Firecracker Dart Goblin
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Skeletons Ice Spirit Goblins Firecracker Dart Goblin Prince
Prince Skeletons Goblins Dart Goblin
Prince Skeletons Goblins Firecracker Dart Goblin
Firecracker Prince
Skeletons Goblins Firecracker Dart Goblin
Dart Goblin Ice Spirit Firecracker
Dart Goblin
Skeletons Goblins Prince
Skeletons Ice Spirit Goblins Firecracker Dart Goblin Prince
Goblins Dart Goblin Skeletons Firecracker
Firecracker Dart Goblin
Prince Skeletons Ice Spirit
Ice Spirit Goblins Firecracker Dart Goblin Prince
Prince
Ice Spirit Prince
Skeletons Goblins Firecracker Prince
Ice Spirit Goblins Firecracker Dart Goblin Prince
Ice Spirit Firecracker Dart Goblin
Dart Goblin Prince
Goblins Firecracker Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Prince
Firecracker Prince
Skeletons Ice Spirit Goblins Prince
Prince
Skeletons Prince
Firecracker Skeletons Ice Spirit Dart Goblin
Prince Skeletons Goblins Dart Goblin
Prince
Skeletons Ice Spirit Goblins Firecracker Prince
Skeletons Dart Goblin
Dart Goblin Prince
Prince
Prince Skeletons
Firecracker Dart Goblin
Skeletons Ice Spirit Goblins Firecracker Dart Goblin Prince
Firecracker Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin Prince
Firecracker
Firecracker Ice Spirit Dart Goblin
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin
Firecracker Dart Goblin
Goblins Prince
Firecracker Dart Goblin Prince
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Firecracker Dart Goblin
Prince
Prince
Firecracker Ice Spirit
Firecracker Dart Goblin
Prince
Firecracker Dart Goblin
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin
Dart Goblin
Ice Spirit Firecracker
Prince
Firecracker
Ice Spirit Dart Goblin Prince
Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Ice Spirit Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Prince
Firecracker Dart Goblin

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